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[REJECTED] [Hunter] MM Patient Sniper Talent

 
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Don.LukyaNo

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Post Posted: 08-10-2019, 13:38:43 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=234588&&name=patient-sniper
Bug description: The talent should give 6% bonus damage on aimed shot every second but it should be 6% out of the already 30% bonus damage so 30%+6% out of 30% that is equall with 30%+1.8% per patient shot tick with a total of 7x 1.8 bonus damage which is 12.6% total bonus damage.Currently is 6% flat bonus damage to a total of 42%.Also this damage gets reduced by armor so in reality you only get 1.26% per stack to a total of 8.82% final armor reduced damage.This should work the same way as https://www.wow-freakz.com/spells.php?spell=205030&&name=frozen-touch You don't just add up 40% chance on the proc of 12% NO that would be crazy right?Same thing with this 6% bonus damage/sec it's crazy broken.
The formula should be like this:1.8%-3.6%-5.4%-7.2%-9%-10.8%-12.6%
1.8%-30%armor=1.26% bonus damage
3.6%-30%armor=2.52% bonus damage
5.4%-30%armor=3.78% bonus damage
7.2%-30%armor=5.04 bonus damage
9%-30%armor=6.3% bonus damage
10.8%-30%armor=7.56 bonus damage
12.6%-30%armor=8.82 bonus damage (I made these armor reduction calculations because it is needed for understanding the calculations below)
Proof: https://youtube.com/watch?v=6IvH8oW7k9E:

So i wanted to test the difference between 2 casted aimed shots with no crit whatsoever on blizzard and on freakz with few stacks of vulnerability interval difference to see how much increase 2-3 stacks of patient sniper actually give between two aimed shot casts.
So go at 15.38 and see that he does two aimed shots in a row with 3 stacks of patient sniper difference in damage.The first shot is 1.092.921 and the second one is 1.131.153 He has the same debuffs on the first one as the second one except patient sniper stacks which looks like the first one has 2 stacks and the second one has 5 stacks or so.So if i'm right then 1.092.921+5.4% the 3 stacks difference -30% reduced armor damage from 5.4=3.78 final bonus damage then equalls 1,134,233.Tremendously close to what that guy has there(1.131.153) few decimals mising maybe but that's not the point.
Now let's see Wow Freakz difference between two consecutive aimed shots with 2 stacks difference between them.So we have to keep in mind that the patient sniper bonus damage gets reduced by 30% also because of the armor on the target so we have 173.174 then 12%-30% armor reduction = 8.4% bonus from 2 stacks which is equall with 187.720.That's 99% accurate like what i have here in these prints.
https://imgur.com/a/aMr9q9Y All in all on freakz u get 6% bonus per stack to a total of 42% which also is reduced by 30% armor value so you're left with 42%-30% armor=29.4 total damage bonus on Freakz and u have8.82% bonus damage on blizzard with all the armor reduction and all of that.So the difference between Freakz and Blizzard patient Sniper Final armor reduction damage is 20.58.Basically hunters should do around 15% less damage than now if this gets fixed.
Now let's calculate the blizz damage with freakz formula 1.092.921+18%-30% armor=12.6%bonus damage from armor from 3 stacks=1,230,629. .This is not even close to 1.131.153 like that guy has with 3 stacks of Patient Shot difference between the shots not at all not even with 2 freakz stacks or even one freakz stack the blizz numbers don't add up at all.Sorry if you think i more calculations than needed but this bug is very important and i wanted to calculate every bit of detail in it.





Last edited by Don.LukyaNo on 08-10-2019, 13:52:03; edited 2 times in total
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CyberKing

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Post Posted: 08-10-2019, 18:57:07 | Translate post to: ... (Click for more languages)

So I checked out what you had reported and you do have a point with the report and that video, just 2 things you got wrong. You don't need to deduct armor again, it's already deducted from the shot. And that time between the 2 casts of Aimed Shot was 2 seconds which is 3.6% which is almost perfect since you get 1,092,921+3.6%=1,132,266 much closer than what you've done already.
But I'll check it more thoroughly before I come to a conclusion.


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Sylvaanas

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Post Posted: 08-10-2019, 21:42:40 | Translate post to: ... (Click for more languages)

I dont understand how u test this since blizzard is on 8.3. And at this video u can see rotation guide by hunter 924 not 959 so idk about this as proove.


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Don.LukyaNo

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Post Posted: 08-10-2019, 23:24:54 | Translate post to: ... (Click for more languages)

you are right cyberking but still the 3.6 percent makes sense since blizz players even considered bursting shot for aoe so i was like why whould u get that when patient sniper is so OP and then i realised it was a lower increase than here 6% of the already 30% to a total of 12.6 not 42% that would be crazy and no wonder hunter is pulling numbers that big.So the armor reduction is out since the damage gets reduced all at once.All that's left to do is decide wheter the blizz numbers and freakz numbers are the same if the calculations are made with both formulas.like the 1.092 mil damage plus 12 percent that is way above 1.131 mil by a mile 1.2k or so and with 3.6 % it makes perfect sense also calculate my 173 k hit with 3.6% that should be like 179k or so not 187k which is shown there with 12 percent.

Update @ 08-10-2019, 23:24:54

Sylvaanas wrote:
I dont understand how u test this since blizzard is on 8.3. And at this video u can see rotation guide by hunter 924 not 959 so idk about this as proove.
sylvanas it doesn not matter if you hit for 10 mil or 1 mil or 100k the percentage is the same and you get the same result with either 959 hunter or 800 ilvl hunter if you do the calculations.





Last edited by Don.LukyaNo on 09-10-2019, 05:18:56; edited 6 times in total
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Korakh

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Post Posted: 10-10-2019, 00:10:58 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=vcBIlATcDH0&t=256:



Jump to 7:20 Don.LukyaNo. He clearly states it's 42% on this patch down from 70% from 7.1.5.

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Don.LukyaNo

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Post Posted: 10-10-2019, 00:42:05 | Translate post to: ... (Click for more languages)

Korakh wrote:
https://youtube.com/watch?v=vcBIlATcDH0&t=256:



Jump to 7:20 Don.LukyaNo. He clearly states it's 42% on this patch down from 70% from 7.1.5.
Jirakh the damage doesn't add up in between the shots in the video i showed in an interval of 2 stacks of vulnerability compared to freakz damage difference with 2 stacks in between.The 12 % difference on freakz can be so easily seen and on blizz all i can see is a 3.6% difference which makes sense to what i've been talking about this whole timeThe damage difference where it should be 12% more is actually 3.6% damage difference.The way i see it vulnerable gives 30% base increase and patient sniper 36% + the trait with another 12% actually give % from the already 30% the passive say "Increase vulnerability effectiveness not increase vulnerability value by 6% per/sec respectively 3% per Unerring arrows trait and a simple example to look at is this.https://www.wow-freakz.com/spells.php?spell=20598&&name=the-human-spirit.You don't get 2% to everything across the board no you get 2% of what you already have.Even tho the tooltip and visual show it all stacked up to 78% in reality it's 30% + 48% from the 30% and not 30% +48% flat.So with the tooltip showing 78% it should basically be 30%+48%(Patient Sniper and Unerring Arrows)out of the 30% that's 30%+14.4%=44.4% bonus damage with a tooltip that shows 78%.Oh well i guess if it's not like this and it just adds up pure damage to aimed shots then that's it and i'm not gonna bother myself with this anymore.





Last edited by Don.LukyaNo on 10-10-2019, 01:00:01; edited 3 times in total
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Korakh

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Post Posted: 10-10-2019, 02:18:44 | Translate post to: ... (Click for more languages)

Fortunately, the tooltip for Patient Sniper does say increase.

"Gain the patience of a veteran sniper, INCREASING the damage bonus of Vulnerable by 6% every 1 sec."

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bgdbogdan90

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Post Posted: 10-10-2019, 14:37:07 | Translate post to: ... (Click for more languages)

Korakh wrote:
Fortunately, the tooltip for Patient Sniper does say increase.

"Gain the patience of a veteran sniper, INCREASING the damage bonus of Vulnerable by 6% every 1 sec."


Ye,the key word here is "bonus damage".Every single flat dmg increase u see ingame it doesnt have "bonus damage" into tooltip.Don is actually right here,its bonus damage,the 6% from the already 30,not 30+6 since its not flat damage increase,its "bonus damage" increase.
https://www.wow-freakz.com/spells.php?spell=107574&name=avatar take this as an example,this is flat damage increase,u dont see "bonus damage increase" into its tooltip,and u can check that for every single flat damage increase spell.Bonus damage its bonus damage from a already defined value.Flat dmg and bonus dmg are not the same thing.
It works exactly as the old "bonus armor",its % of ur already armor,if it would have been flat they would have call it "armor" not bonus armor since it adds up like normal armor does.



Last edited by bgdbogdan90 on 10-10-2019, 15:03:19; edited 5 times in total
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Korakh

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Post Posted: 14-10-2019, 16:51:10 | Translate post to: ... (Click for more languages)

Wording of the tooltip may be different, but I've proven that the talent is working as intended already with the video. Don agreed as well. Vulnerable is already a damage bonus of 30%. The damage bonus is increased by 6% every second with Patient Sniper. It's simple addition and it has been like this since the beginning of Legion, will remain the same to the end as well.


Last edited by Korakh on 14-10-2019, 17:11:22; edited 2 times in total
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Sylvaanas

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Post Posted: 14-10-2019, 20:58:12 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=vcBIlATcDH0:


I watched Korakh's video from start (cause i needed to learn how to play hunter).
I will just place this here jump to 4:58 and lets stop with this useless topic.

As Gladys said dont report bugs when u dont know how the class works.





Last edited by Sylvaanas on 14-10-2019, 21:01:00; edited 2 times in total
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CyberKing

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Post Posted: 16-10-2019, 21:04:52 | Translate post to: ... (Click for more languages)

Should be 6% per second increase. So, rejected.

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