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[FIXED] [Demon Hunter][All] Soul Fragments being taken from a too far distance

 
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Zoomax

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Post Posted: 21-02-2019, 19:44:49 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=203981&&name=soul-fragments
Bug description: Soul Fragments are being collected from a too far distance . On retail you should have been almost in them to collect, here you do it without moving in some cases . If you spam fracture on tank , around 40% - 50% of the souls drop in the 'collect' range and they are useless this way .
Proof: Eazy to test but I can provide 2 ss of soul fragments and the distance needed on freakz to collect them .
Position before taking souls :
https://imgur.com/a/OOT5E0j
Position after taking souls :
https://imgur.com/a/9WfAoSd

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Cryve

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Post Posted: 21-02-2019, 20:00:28 | Translate post to: ... (Click for more languages)

No bug https://us.battle.net/forums/en/wow/topic/20767558274?page=1


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Zoomax

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Post Posted: 21-02-2019, 20:07:32 | Translate post to: ... (Click for more languages)

Cryve wrote:
No bug https://us.battle.net/forums/en/wow/topic/20767558274?page=1


https://youtube.com/watch?v=4MdwrMk8oPs:



Minute 4:00 ^ .

Here you can see how the soul fragments drop on retail . There are 2 main differences :

1. Some fragments drop far away if there IS NOT a wall . On freakz if we have a wall, spirits will go in it and than dissapear + they are getting picked by not even being too close to them . Check the video to see how close he stays to the fragments and he does not collect them .
2. All Souls Fragments drop at the same distance on freakz .

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Cryve

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Post Posted: 21-02-2019, 20:13:52 | Translate post to: ... (Click for more languages)

look at your video 27:03 here we have some spawn near the dh, and when he start moving he colet 3 of them, the only bug is already reported, they can go throw the walls ...


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Zoomax

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Post Posted: 21-02-2019, 20:34:51 | Translate post to: ... (Click for more languages)

Cryve wrote:
look at your video 27:03 here we have some spawn near the dh, and when he start moving he colet 3 of them, the only bug is already reported, they can go throw the walls ...


You totally missed my point . As I said above, on freakz we are collecting them WITHOUT moving . Like you said, in the video if he doesn't move (26:48, moment where he literally stays on a fragment) he doesn't collect them . There are 2 problems that I am trying to say :

1. Collecting souls while not moving
2. The souls should drop to a higher distance if there is NOT a wall .

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Xtravagant

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Post Posted: 21-02-2019, 20:39:21 | Translate post to: ... (Click for more languages)

@Cryve the post you provided for proof is from the current expansion, therefore it is invalid. Getting more into this now.

Demonic Guide

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Cryve

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Post Posted: 21-02-2019, 20:42:32 | Translate post to: ... (Click for more languages)

you are right, i was looking at the date , forgot about year; Looking too for more info

EDIT: For me working fine, video incoming ...

https://youtube.com/watch?v=Zp0bX9Iu2a8:

.be



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Xtravagant

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Post Posted: 21-02-2019, 21:10:07 | Translate post to: ... (Click for more languages)

At 23:42 as well as around 27:00 you can see him spawning a Soul Fragment that lands right next to him and it doesn't get consumed until he moves or uses it with Spirit Bomb/Soul Cleave/Soul Barrier. So that claim is correct, Soul Fragments that are in range of getting consumed should not be consumed until the Demon Hunter moves. Your claim that on Freakz the Fragments always spawn at the exact same distance is false, proven by that image. However I do agree that occasionally, Fragments should spawn at larger distances than what we have here at the moment. Also, I recorded another issue, where Fragments are collected before actually getting to their intended locations, here's the video. You can see multiple instances of Fragments getting collected mid-air, and I believe this shouldn't happen. Perhaps giving them a grace period of like 0,5s upon spawning during which they cannot be consumed by walking near them would work.

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Quicksand

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Post Posted: 22-02-2019, 17:42:16 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=epUzYrywypM:



Soul Fragments now won't be consumed while standing still, no matter how close do they spawn. The slightest movement will however collect them. This fix addresses https://www.freakz.ro/forum/Demon-Hunter-Vengeance-Vengeance-Soul-Fragments-t546497.html as well. As you can see, even in such confined space all fragments are correctly spawned. I will leave this topic open for feedback (i am mostly interested in the issue where they would spawn out of reach). This fix should go live with the next restart

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Zoomax

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Post Posted: 23-02-2019, 12:08:51 | Translate post to: ... (Click for more languages)

@Quicksand tested a bit . You no longer can pick up souls if they spawn near, unless you move, which is great . I also kinda noticed that the problem with souls going in walls is fixed ? Maybe I just got lucky but I will update you when I will do some dungeons like BRH today .
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Quicksand

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Post Posted: 23-02-2019, 12:28:21 | Translate post to: ... (Click for more languages)

Yes, I said that this fix would also address that bug (of souls going through walls). The spawn position now has to be in LoS, so that kinda guarantees that it will spawn correctly
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Zoomax

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Post Posted: 23-02-2019, 20:46:29 | Translate post to: ... (Click for more languages)

@Quicksand Tested in BRH and MOS . Works fine for now .
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Xtravagant

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Post Posted: 26-02-2019, 19:53:55 | Translate post to: ... (Click for more languages)

Confirmed and fixed.

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Locked by Xtravagant, 26 February 2019 19:54



 
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