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Cathedral of Eternal Night
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KremX

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Post Posted: 29-12-2018, 04:10:02 | Translate post to: ... (Click for more languages)

Please only post bugs regarding Cathedral of Eternal Night.

If you want to confirm a bug that is already posted please just use - like - button, otherwise we will delete your post.
When reporting a bug please use the template at the end of this post.


* bugs known so far
[PENDING] - [FIXED]


Agronox





Thrashbite the Scornful





Domatrax





Mephistroth






TRASH


We are aware of the general texture problems, LoS, some AoE abilities pulling mobs from the upper part of the dungeon etc.



Quote:
WoW Freakz link:
Bug description:
Proof:


When you are adding an image or a video to your report as proof please use the [spoiler] feature.





Last edited by KremX on 26-03-2019, 06:07:15; edited 1 time in total
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Kaputtmaken

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Post Posted: 08-02-2019, 22:39:21 | Translate post to: ... (Click for more languages)

Burning Celerity https://www.wow-freakz.com/spells.php?spell=Burning+Celerity doesnt remove when you leave the void or when it despawns. Leads to death.
Proof: https://imgur.com/a/mwNKhQe




[PENDING]




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domnul12

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Post Posted: 09-02-2019, 02:38:18 | Translate post to: ... (Click for more languages)

The texture isn t well fixed, pets walks above the ground with like 3-4 feet, also when you blink u r tped above. Invoked objects (like Summoning portal from warlock) is spawned above amd makes it unaccesible to use being to high in the air

Update @ 09-02-2019, 01:10:57

It misses all the nerfs made to the dungeon
https://youtube.com/watch?v=N-DIRsonV3k:



Check the video above at 03:08. Here Dark Soltitude still hits like crazy.

Also https://imgur.com/KmfdbvE

Update @ 09-02-2019, 01:28:42

Choking vines https://www.wowhead.com/spell=238593/choking-vines should have a delay when they are pulling you, right now they don t, making the damage quite unsurvivable.
https://youtube.com/watch?v=P9s1GM5p_14&t=389:



As you saw he didn t take any damage while he was pulled and also ~1 sec after. On freakz there is no such delay

Update @ 09-02-2019, 01:33:58

Nal'asha ain't working properly either, she should tp to a player's back wait ~1 sec and than start casting her abilty
https://youtube.com/watch?v=P9s1GM5p_14&t=949:



At the moment she randomly cast (instant sometimes) her ability to random locations without any kind of tp or delay.


Update @ 09-02-2019, 01:38:18

https://youtube.com/watch?v=tedkBOXodu4&t=595:



You should be able to outrange/los Gazerax's blinding glare. At the moment not working, also there is no cast time right now.



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lssts

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Post Posted: 09-02-2019, 10:10:11 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=106839&&name=skull-bash
Bug description: Feral's skull bash makes you fall under the floor.
Proof: Really easy to test

And

WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=237391&&name=alluring-aroma
Bug description: Hellblaze Temptress' Alluring Aroma makes you fall under the floor.
Proof: Really easy to test

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domnul12

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Post Posted: 09-02-2019, 11:46:25 | Translate post to: ... (Click for more languages)

Within the helblaze imps pack, there will be a couple of Wyrmtongue Scavangers. These will throw different books with certain abilities at the location of the players. The expanding-silence book acts when it spawns like it is already fully extended silencing everyone in 30y circle range. Visually it s working but it still silences you even though you are not in the pool.

Update @ 09-02-2019, 10:46:25

The targeted damage area spawned from the bats in Mephistroth encounter are to many and way to often spawned here. I will link a video down showing how it should be :
https://youtube.com/watch?v=w9oHYcr2dws&t=1685:



!!! On our server they are spawning double-triple as much, also more often than it should.



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Pieczyyea

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Post Posted: 09-02-2019, 11:53:28 | Translate post to: ... (Click for more languages)

Wow freakz link: https://www.wow-freakz.com/spells.php?spell=100&&name=charge
Bug description: Using charge on dungeon have a chance to make you fall under the ground.
Proof: https://imgur.com/a/qcTsCCS

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nambuz

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Post Posted: 11-02-2019, 23:31:04 | Translate post to: ... (Click for more languages)

Agronox

WoW Freakz link:https://www.wow-freakz.com/npc_finder.php?npc=11997802&&name=fulminating-lasher-mythic
Bug description: when lashers spawned , you should kill them as fast as possible, but you cant ,every hit or spell you just see "Evade" on them.



FIXED

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Grazzia

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Post Posted: 15-02-2019, 22:39:49 | Translate post to: ... (Click for more languages)

Mini-boss before 2nd boss(Gazerax) usually causes unavoidable wipes because it does not cast Blinding Glare, but dmg happens. This is a serious problem since this should be easily avoided by turning to somewhere else than mini boss. Currently boss only casts its general dmging spell Fel Glare.

https://www.wowhead.com/cathedral-of-eternal-night-dungeon-strategy-guide#thrashbite-the-scornful




[FIXED]

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toamuka

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Post Posted: 26-02-2019, 04:46:03 | Translate post to: ... (Click for more languages)

Mini boss before Gazerax still casts his huge damage aoe instantly.




Portal guardians on 3rd boss are stunnable leading to infernal warbringers not spawning.


[FIXED]


I don't sleep because Arms is bork.
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Kaseia

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Post Posted: 04-03-2019, 03:41:15 | Translate post to: ... (Click for more languages)

Look at this. Shield is small after first wipe. And makes wipe the next time XD : https://youtube.com/watch?v=YX6EsvK9sCw:


Perfect encounter <3
Also cannot use autohammer inside: https://i.imgur.com/2j0qAJk.jpg

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Dannyboy001

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Post Posted: 13-03-2019, 19:07:32 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=118804&&name=domatrax
Bug description: After the first wipe on the boss, the Aegis will start losing "Aegis Power" before the fight would even begin, depleting it by the time we need it, making the fight impossible.
Proof: https://youtube.com/watch?v=PmdsilLHURM:



just making a clean report in the right form, the issue is the same as the post above this.


Always double-check your argument.


Last edited by Dannyboy001 on 13-03-2019, 22:26:56; edited 1 time in total
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Grazzia

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Post Posted: 15-03-2019, 17:30:41 | Translate post to: ... (Click for more languages)

Overall mapping problems: charging/fel rush and similars causes u to fall on the first floor's last mobpack before the stairs; Traval from is usable everywhere in the dungeon while it is definietly not "outside"; every summonable utility(so hammer, sum portal and so on) flys in the air; u can fall down to the place where Goroth boss fight takes place in ToS=> u should not be able to; also u can walk out of the map there and walk on the broken shore=> also should not be able


Last edited by Grazzia on 15-03-2019, 17:39:04; edited 1 time in total
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Grazzia

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Post Posted: 02-04-2019, 01:29:32 | Translate post to: ... (Click for more languages)

Dul'zak:
-Shadow wave range way bigger than what the animation shows
-Shadow wave visual causes op lags
-sometimes Dul'zak changes dirrection just before finishing his cast making Shadow wave undodgeable



Last edited by Grazzia on 27-08-2019, 15:15:43; edited 4 times in total
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indil

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 04-04-2019, 16:28:37 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=238653&&name=shadow-wave
Bug description: Fps drop issue caused after Dul'zak casts Shadow Wave.
Proof: http://prntscr.com/n7fsqg





Last edited by indil on 04-04-2019, 17:07:54; edited 1 time in total
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Grazzia

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Post Posted: 12-04-2019, 10:01:21 | Translate post to: ... (Click for more languages)

Mephistroth:
In it's shadow phase, where tanks supposed to def npc orbs seems to have the same problem as in HoV(Odyn). This can be seen from that a lot of orb simplely goes through the shield(it does not acutally, since those are fake orbs) while sometimes orbs randomly appear and break on the shield.
Quite problematic cause not only harder to def npc but dps alsp cannot dodge orbs since they also see only fake ones.

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