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[FIXED] [Shaman][PVP][PVE] Spirit Link Totem

 
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Bacchus

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Post Posted: 10-11-2012, 01:53:25 | Translate post to: ... (Click for more languages)

Wowhead/WoW Freakz Link: https://www.wow-freakz.com/spells.php?spell=98008 (wowhead link)
Descrierea bugului / Bug description: Nu are animatie, nu reduce dmg si nici nu retristribuie hp-ul (heal)
Dovada / Proof: http://www.picz.ro/show-image.php?id=457647a0d8d10b07043dde891756d6a7

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sundaysfantasy

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Post Posted: 23-12-2012, 04:09:23 | Translate post to: ... (Click for more languages)

functioneaza in felul urmator, dau primul exemplu pentru 2 oameni:
unul din ei are 40% hp, celalalt 60% hp. pui spirit link, ambii fac 50% HP instant. in continuare pe durata totemului cei 2 au hpul legat, gen daca dai un heal pe tine, practic tu primesti jumatate din heal, celalt cealalta jumatate ca sa fie acelasi HP in continuare. acelasi lucru se intampla si cu damageul, se imparte.

pentru mai multe targeturi explica unu mai bine pe wowhead:
Quote:
Basically, this is what it does:

Take percentages (of HP) of all the group members.

As an example I'll use these numbers (%): 45,65,12,19,67

These numbers are added together which makes: 208.

This is divided by the amount of group members, which is 5.

This gives 41.6% - therefore everyone in the group gets 41.6% - it sort of makes everything level.

Imagine a glass of water, in fact, several glasses, each with different amounts of water.

The totem is simply transferring water so that each glass is level.



in poza asta arata cum ar trebui sa functioneze. gen alora cu HP mare le da damage, iar alora cu HP mic le da heal, cantitatea fiind hpul curent minus media hpurilor. pe blogul unde am gasit asta specifica urmatoarele:
-se poate da absorb la damage
-healingul nu este afectat de healing modifiers


also, pe alt site:
SLT ignores all Mortal Strike and Healing debuffs
SLT’s balance of healing and damage occurs within the same second, theoretically balancing out to 0 with each tick


aaaand
Groovy wrote:
In timp ce iti da tie heal, celui care ii ia din HP ii da nature dmg. Daca ai glyph of healing stream totem (glyphed) up atunci dmg primit este mai mic pentru ca o parte din el este rezistat. Deci vei avea ceva gen:
60% HP tu si cel cu care esti in party 100% = 160% => fiecare va avea 80%. Daca ai nature resistance el nu va avea 80% la sfarsit si va rezista o parte din dmg luat avand mai mult HP procentual.
Spirit link totem nu actioneaza dupa 1 secunda ci instant. De obicei pe retail exista acel spell deelay si cateodata actineaza dupa ceva timp. Foloseam cateodata la RLS pe retail partea cu dmg pentru a sparge blind.
Uite cum il ia instant si da si dmg in acelasi timp la 3:00 :
https://youtube.com/watch?v=4qsERLrW3_o:




Uite si cu nature resistance:
https://youtube.com/watch?v=G9lReLePe_E:




spirit link vs smoke bomb
Groovy wrote:
1. Cand dai spirit link totem si un inamic foloseste smoke bomb. Partea care este in smoke bomb nu merge. Deci tu esti in range dar pentru ca esti in bomb nu esti afectat de spirit link.
2. Efectul bombului de sus este anulat daca vine un friendly rogue si pune si el smoke bomb peste cea a inamicului.

3. http://eu.battle.net/wow/en/forum/topic/3382868424
4. Elimina necrotic inainte sa dea healul.
http://us.battle.net/wow/en/forum/topic/2592999409#5

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Shocker

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Post Posted: 23-12-2012, 05:41:51 | Translate post to: ... (Click for more languages)

Fixed (needs testing... din cate am testat eu pare ok)

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