Valve Hammer Editor - Map Creator
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PostPosted: 30-03-2007, 14:42:46 | Translate post to: ... (Click for more languages)

Valve hammer editor

Hammer este un program cu ajutorul caruia POTI crea harti de counter-strike. suna promitator dar mai intai trebuie sa invatam acest program .
Mai intai avem nevoie de:
1) Valve Hammer Editor 3.4Download (2.04 MB, 4926 downloads, adaugat 27-02-2010)
2) CS Expert Tom cs_expert-tom793.zip (164.02 KB, 4941 downloads, adaugat 27-02-2010)

Optional: Valve Hammer Pack (VHE 3.4, update catre 3.5 + cateva compilatoare si fgd-uri utile) Download (4.5 MB, 3906 downloads, adaugat 27-02-2010)

acum ca avem programele, instalati hammer valve editor iar cs_expert-tom il dezarhivati. Fisierul cs_expert-tom793b.fgd impreuna cu folderul sprites , vor fi copiate direct in C:\program files\hammer ( am dat exemplu .. copiati-le in folderul unde ati instalat hammer-ul)
Va rog inainte de toate , sa configurati hammer astfel:

Quote:
TUTORIAL CONFIGURARE VALVE HAMMER EDITOR(by RedFighter)

PENTRU INCEPUT PORNIM VALVE HAMMER EDITOR SI SELECTAM TOOLS -> OPTIONS DUPA CARE VOM CONFIGURA PROGRAMUL ASTFEL:

la general ->



la 2D views ->



la 3D views ->



la textures ->



la game configurations ->



ATENTIE !! folderul "RMF DIRECTORY" sa NU fie acelasi cu "place compiled maps" de la "build programs

la Build Programs ->



ATENTIE !! folderul "placed compiled maps" sa NU fie acelasi cu folderul "RMF directory" de la "GAme configuration"


Acum, dupa aceasta configurare, sa va prezint pe scurt elementele din “tool Box” de la hammer :



1) Selection tool (unealta de selectare) : Cu ajutorul acestei “unelte” poti selecta "brushes" si "enitiys" prezente pe harta. Un obiect selectat apare cu culoarea rosie
2) Zoom tool ( unealta de marire) : Cu ajutorul aceste unelte poti mari/miscora imaginea. puteti face acelasi lucru “invartind de scrolul mouse-ului”
3) Camera tool : cu ajutorul acestei unelte, putem privi de jur imprejur sin e putem “deplasa” pe harta in constructie
4) Entity tool : cu ajutorul acestei unele puteti crea entitati [(jucatori (terro/counter), light(becuri pentru a avea lumina pe harta .. ) armoury entity (grenade, arme) ].
5) Brush tool : Cu aceasta imagini practic construiesti harta . cu aceasta unealta poti construe : podea, pereti, tavan, cer, cutii, poduri, scari)
6) Texture app. Tool ; cu aceasta unealta aplicam texturi obiectelor
7) Sa nu fie confundata cu "Texture App". Aceasta va aplica texturile obiectului selecatat curent.
8) Apply DECALS tools. Cu ajutorul acestei unelte aplici “texturi” pe un obiect deja existent , fara a crea unu. Spre exemplu pe un perete puteti aplica texturi de geam
9) Clipping tool. Cu aceasta unealta impartiti, taiati bucati din pereti. este greu de utilizat - dar cam asta face
10) NU este importanta
11) Idem 10)


Acum sa incepem crearea hartilor.

Dati FILE -> new

Mai inati dati un click pe “brush tool” dupa care desenati un patrat , de preferinta in casuta TOP (x/y). va arata cam asa:



Aceasta este baza.
Acum sa ‘desenam” peretii si tavanul.:



Dupa ce am sesenat peretii, vom desena “tavanul” (cerul)



Acum inchidem harta , aplicand un perete NOU , pentru a forma “un cub”



Cu ajutorul uneltei “camera”, intram in acel cub si incepem sa modelam harta. adica sa ii aplicam texturi :



Arata oribil, nu? Haide sa facem sa NU mai arate asa. mai intai cu “selection tool” facem click pe unul din pereti, dupa care apasam SHIFT+A pentru a aplica texturi. Facem click pe browse si alegem de acolo textura. EU am ales podeaua.asa ca voi cauta “floor”



Acum dam dublu-click pe textura aleasa si apoi APPLY.si iata rezultatul:



Dupa aceasta opretaie, facem acelasi lucru si la pereti, dupa care trecem la “cer”
Pentru a avea cer cu nori , vom aplica la “tavan” (peretele de sus), textura “ sky ”. si va arata cam asa:



Acum vom aplica “entitati”
Incepem cu oamenii, dupa care vom aplica becuri si armura:
Selectam unealta “ENTITY” si merge “top(x\y) si da-m un click, urmat de enter. Dar sa avem grija si in partea SIDE sa fie deasupra podelei cu putin.:
Ar trebui sa arate cam asa, daca ati facut setarile de la inceput la fel ca si mine:



Acum mai creem o entitate in coltul opus, dupa care, cu selection tool facem click pe cel de al2-lea om si apasam ALT+ENTER si selectam info_player_deathmatch , pentru a il transforma in terrorist



Acum ca avem oameni, aplicam si niste becuri pentru a avea lumina. cum facem? Foarte simplu:
Cu unealta entity creem entitati, dupa care apasand ALT+ENTER le vom selecta clasa: “light”

Aplicam cateva becuri, in functie de dimensiuni.. acestea trebuiesc sa fie asezate la semiinaltime : undeva la 3 sferturi din distanta dintre podea si cer :



Acum aplicam si armura, dupa care terminam “prima noastra harta”
Armura la fel se aplica, cu entity tool, insa aceasta trebuie plasata undeva FOARTE APROAPE DE PODEA, DEASUPRA PUTIN si la clasa (dupa ce apasam ALT+ENTER) selectam armoury_entity. :
la count = numarul de gloante
la item = arma dorita (numele)

Arata cam asa harta noastra pana acuma :



Pentru a putea juca pe harta , adica sa o transformam in .bsp, dati file -> RUN
Acum selectati TOTUL normal si dati OK



Cand va apare asa , inseamna ca este gata compilarea :



Acum copiati harta din folderul cum numele TERMINATE ( in configurarea mea) in cstrike/maps si porniti jocul.

Cam atat. astept intrebari la acest tutorial.

Imi scuzati greselile dar l-am scris intr-un timp FOARTE scurt.

Have fun BY RedFighter



In Format PDF:Aici
In Format TEXT:Aici


...va asigur ca greselile ortografice, ortoepice, de punctuatie, morfosintactice si folosirea inadecvata a unitatilor lexico-semantice imi apartin, mi le asum, dar la scoala sa stiti ca tot nu ma duc!

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RedFighter

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PostPosted: 31-03-2007, 00:06:00 | Translate post to: ... (Click for more languages)

fiind ultimul meu mesaj pe acest forum vrea sa va reamintesc ,c a nu sunt un pusti "ratat" de 12 ani si nici de 13 ..anyway .. i-am dat credit lui hidden ca imi posteze tutorialele (sa le reposteze) .. eu v-am mai spus ca plec din motiove personale.. si acuma imediat se interpreteaza alte lucruri . ast e .. nu pot sa'mi traiesc toata viatza frecand forumu' sau sa vad ce retardat o mai intrebat cum se porneste calculatorul sau mai stiu eu ce intrebari stupide. (nu numai aici, ci pe toate forum-urile) . nu vrea sa imi purtati pica si sa vb despre mine ca despre un retard sau ca de un n00b ..



By RedFighter => my last message here !

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PostPosted: 14-04-2007, 20:05:41 | Translate post to: ... (Click for more languages)

Prin ce ai facut mai inainte demonstrezi ca esti mai mult decat un pusti ratat

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PostPosted: 28-05-2007, 15:50:05 | Translate post to: ... (Click for more languages)

Mie imi apare asa
Code:

** Executing...
** Command: Change Directory
** Parameters: D:\Counter-Strike 1.6


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\XXXX\Desktop\wad\fy_crounch.map" "D:\Paul\Hammer\terminate\fy_crounch.map"


** Executing...
** Command: D:\Paul\Hammer\tools\qrad.exe
** Parameters: "D:\Paul\Hammer\terminate\fy_crounch"

qrad.exe v 1.5 (Apr  6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'D:\Paul\Hammer\tools\lights.rad']
[1 texlights parsed from 'D:\Paul\Hammer\tools\lights.rad']


************ ERROR ************
Error opening D:\Paul\Hammer\terminate\fy_crounch.bsp: No such file or directory

** Executing...
** Command: D:\Paul\Hammer\tools\qbsp2.exe
** Parameters: "D:\Paul\Hammer\terminate\fy_crounch"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----

************ ERROR ************
Can't open D:\Paul\Hammer\terminate\fy_crounch.p0

** Executing...
** Command: D:\Paul\Hammer\tools\vis.exe
** Parameters: "D:\Paul\Hammer\terminate\fy_crounch"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)

************ ERROR ************
Error opening D:\Paul\Hammer\terminate\fy_crounch.bsp: No such file or directory

** Executing...
** Command: D:\Paul\Hammer\tools\qrad.exe
** Parameters: "D:\Paul\Hammer\terminate\fy_crounch"

qrad.exe v 1.5 (Apr  6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'D:\Paul\Hammer\tools\lights.rad']
[1 texlights parsed from 'D:\Paul\Hammer\tools\lights.rad']


************ ERROR ************
Error opening D:\Paul\Hammer\terminate\fy_crounch.bsp: No such file or directory

Deci ce nu am facut bine ?Sper ca ma puteti ajuta -


Nu am semnatura
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andrei_pro_cs

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PostPosted: 02-06-2007, 09:49:08 | Translate post to: ... (Click for more languages)

- am o problema marree.......cand vreau sa aplic o textura (de exemplu) tavanului , selectez textura dorita si dau apply dar tot asa ramane ,nu se schimba nimik - - - - pls ajutor...!!!!!
-

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PostPosted: 09-06-2007, 13:41:25 | Translate post to: ... (Click for more languages)

nu stiu unde dau sa folosesc brush ? help me -


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PostPosted: 09-06-2007, 16:14:04 | Translate post to: ... (Click for more languages)

nu merge likul de la hammer...pls update

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PostPosted: 09-06-2007, 17:17:12 | Translate post to: ... (Click for more languages)

sper sa fie asta

...va asigur ca greselile ortografice, ortoepice, de punctuatie, morfosintactice si folosirea inadecvata a unitatilor lexico-semantice imi apartin, mi le asum, dar la scoala sa stiti ca tot nu ma duc!

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PostPosted: 09-06-2007, 17:55:44 | Translate post to: ... (Click for more languages)

merge...tx

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PostPosted: 09-06-2007, 18:12:19 | Translate post to: ... (Click for more languages)

cu placere -

...va asigur ca greselile ortografice, ortoepice, de punctuatie, morfosintactice si folosirea inadecvata a unitatilor lexico-semantice imi apartin, mi le asum, dar la scoala sa stiti ca tot nu ma duc!

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PostPosted: 23-06-2007, 01:35:55 | Translate post to: ... (Click for more languages)

Salut! Ma am si eu o problema...orice as crea..orice model de textura..pur si simplu nu vrea sa apara pic de culoare pe nici un perete..obiect etc..unde gresesc!?!? plss help
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PostPosted: 23-06-2007, 01:43:29 | Translate post to: ... (Click for more languages)

probabil nu ai configurat hammeru bine

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PostPosted: 23-06-2007, 01:50:57 | Translate post to: ... (Click for more languages)

asta mi-a facut si mie hammeru dar eu am lasato balta identic nu vroia sa se coloreze pereti -
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PostPosted: 23-06-2007, 11:46:20 | Translate post to: ... (Click for more languages)

iti arata la fel peretii in hammer, da in joc se vede bine - .....shi faza cu eroarea cand dati compile....trebe sa va faceti voi directoru terminate(sau cum ati pus in options)

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PostPosted: 02-07-2007, 15:04:51 | Translate post to: ... (Click for more languages)

BurnVille wrote:
Salut! Ma am si eu o problema...orice as crea..orice model de textura..pur si simplu nu vrea sa apara pic de culoare pe nici un perete..obiect etc..unde gresesc!?!? plss help


te duci la View si bifezi 3D textured polygons

si inca ceva important .. !!! creati entitatea TRIGGLE_CAMERA .. daca nu exista asa ceva in harta nu vi-o compileaza !!!

Daca aveti nelamuriri in legatura cu Mapping`ul colea va sta la dispozitie.
In curand voi crea a 2-a mea harta -



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