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Magicqtz

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Post Posted: 31-03-2017, 23:30:37 | Translate post to: ... (Click for more languages)

Nu stiu daca a testat cineva pvp in arena/bg dintre GMS, dar am o intrebare.

E normal sa creasca dmg asa mult in arena/bg?

Cam orice clasa este capabila cu un singur spell, maxim 2 sa te duca la jumatate de HP instant si nici nu avem artifacte.


https://worldofwarcraft.com/en-gb/character/sylvanas/mostfckedup
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Shocker

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Post Posted: 31-03-2017, 23:32:53 | Translate post to: ... (Click for more languages)

Pe legion zonele de PVP sunt TOTAL DIFERITE fata de world, TOTAL:
- se activeaza honor talents
- se activeaza PVP Scaling la spells
- se activeaza PVP templates care modifica toate stats in functie de niste stats de baza + item level

Ca e bugguit sau nu asta nu stiu, dar nu mai poti sa te bazezi pe cum era pe mop, "cum esti in world ~asa esti si in bgs/arene"


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Magicqtz

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Post Posted: 31-03-2017, 23:44:57 | Translate post to: ... (Click for more languages)

Din ce am observat in arene, realistic vorbind, pvp scaling spells nu merge.

https://worldofwarcraft.com/en-gb/character/sylvanas/mostfckedup
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Shocker

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Post Posted: 31-03-2017, 23:45:33 | Translate post to: ... (Click for more languages)

Daca ai de gand sa continui asa atunci las-o balta. "omg nu merge". Dovezi? calcule? Stii ce inseamna PvP Scaling? Si nu, nu-mi raspunde cu "da, stiu"

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Foxed

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Post Posted: 31-03-2017, 23:48:59 | Translate post to: ... (Click for more languages)

legat de treaba asta cu pvp am si eu o intrebare:
dc se gaeste ca ceva da prea mult/putin dmg, dar nu gasim formula exacta sunteti dispusi sa scadeti/cresteti dmg treptat pana se ajunge la ceva ce seamana cu ce e pe blizz?

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Quicksand

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Post Posted: 01-04-2017, 00:07:00 | Translate post to: ... (Click for more languages)

Faza e ca vroiam sa vedem acuma daca merge macar sistemul de pvp templates/etc. Valorile nu sunt finale, si sunt cam outdated, de aia e atat de unbalanced. Inainte de official release vom schimba toate formulele la ultima verziune din 7.1.5. Eu am jucat pe retail chiar de la inceput, si era chiar atat de unbalanced, blizzu a facut foarte multe fine-tunings, pe care noi nu le avem INCA. Acuma vroiam pur si simplu sa vedem daca merge in general sistemul.
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Magicqtz

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Post Posted: 02-04-2017, 21:01:09 | Translate post to: ... (Click for more languages)

Quicksand wrote:
Faza e ca vroiam sa vedem acuma daca merge macar sistemul de pvp templates/etc. Valorile nu sunt finale, si sunt cam outdated, de aia e atat de unbalanced. Inainte de official release vom schimba toate formulele la ultima verziune din 7.1.5. Eu am jucat pe retail chiar de la inceput, si era chiar atat de unbalanced, blizzu a facut foarte multe fine-tunings, pe care noi nu le avem INCA. Acuma vroiam pur si simplu sa vedem daca merge in general sistemul.


Nu se poate schimba si pentru PTR acum?

Nu ai cum sa-ti dai seama cum merg spells, dmg se invarte undeva la 500k non crit media (ca e instant sau overtime) pe un singur spell, din 2 spells omori un player in arena/bg/duel.


https://worldofwarcraft.com/en-gb/character/sylvanas/mostfckedup
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Quicksand

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Post Posted: 02-04-2017, 21:35:28 | Translate post to: ... (Click for more languages)

Crede-ma, as face chiar acuma daca nu as avea 100 de alte chestii (mai importante) de facut -
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raven3

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Post Posted: 02-04-2017, 22:22:00 | Translate post to: ... (Click for more languages)

E foarte ciudat pvp acum. E ca si cum ai juca MOP cu dmgu care e acuma si HP de 300k si plus healu redus la jumatate sau mai bine.
Dar ce e de tinut minte.
I instance pvp, in mare cifrele o sa fie cam tot astea la full S2 gear dar
- hpu o sa fie undeva la 3.5M - 3.7M deci dublu
- si healerii o sa dea cam de 2-3 ori mai mult heal ca acum.
Deci eu cred ca daca se ajusteaza tot o sa fie totul ok..



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Magicqtz

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Post Posted: 02-04-2017, 23:56:28 | Translate post to: ... (Click for more languages)

raven3 wrote:
E foarte ciudat pvp acum. E ca si cum ai juca MOP cu dmgu care e acuma si HP de 300k si plus healu redus la jumatate sau mai bine.
Dar ce e de tinut minte.
I instance pvp, in mare cifrele o sa fie cam tot astea la full S2 gear dar
- hpu o sa fie undeva la 3.5M - 3.7M deci dublu
- si healerii o sa dea cam de 2-3 ori mai mult heal ca acum.
Deci eu cred ca daca se ajusteaza tot o sa fie totul ok..


La full gear, nu cum suntem acum.


Ar trebui facut un guide cu pvp scaling spells / pvp templates.
Ca tot o sa apara bug reports inutile cum ca X spell da prea mult dmg.


https://worldofwarcraft.com/en-gb/character/sylvanas/mostfckedup
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raven3

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Post Posted: 03-04-2017, 00:22:05 [Valuable post] | Translate post to: ... (Click for more languages)

Magic.
Formulele de damage sunt bune. Nici nu au cum sa fie altfel ca sunt luate direct de pe patchu 7.1.5 care era live pana mai ieri pe retail.
Singurele probleme in instance pvp ar putea sa vina (in ceea ce priveste anumite spelluri) de la parti aditionale.
Uite de ex era dmgu ala urias la Fel Eruption.. care mai tot timpu era pe targets imuni la stun. Si am zis ca dmgu ala nu e normal.. si ce sa vezi nici nu e pt ca fel eruption nu ar trebui sa dea 100% increase pe players pt ca playerii nu sunt targets care sa fie permanent imuni la stuns. (am facut bug report)
Chestii de genu asta trebuie urmarite. In general sa respecte tooltipu dar si cautat in patch notes anumite ajustari speciale pentru spells - cum e cel pentru breath of sindragosa sa dea cu 40% mai putin damage la playeri.



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Kindredz

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Post Posted: 03-04-2017, 15:16:17 | Translate post to: ... (Click for more languages)

raven3 wrote:
Magic.
Formulele de damage sunt bune. Nici nu au cum sa fie altfel ca sunt luate direct de pe patchu 7.1.5 care era live pana mai ieri pe retail.
Singurele probleme in instance pvp ar putea sa vina (in ceea ce priveste anumite spelluri) de la parti aditionale.
Uite de ex era dmgu ala urias la Fel Eruption.. care mai tot timpu era pe targets imuni la stun. Si am zis ca dmgu ala nu e normal.. si ce sa vezi nici nu e pt ca fel eruption nu ar trebui sa dea 100% increase pe players pt ca playerii nu sunt targets care sa fie permanent imuni la stuns. (am facut bug report)
Chestii de genu asta trebuie urmarite. In general sa respecte tooltipu dar si cautat in patch notes anumite ajustari speciale pentru spells - cum e cel pentru breath of sindragosa sa dea cu 40% mai putin damage la playeri.


Nu este chiar asa mare dmg-ul http://imgur.com/a/qfN5E

In arena este acelasi dmg doar ca playerii au putin mai mult hp





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Quicksand

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Post Posted: 03-04-2017, 18:52:29 | Translate post to: ... (Click for more languages)

Hpu tau va fi mult mai mare cand faci 54 rankuri de artifact (fiecare iti da 0.75%, plus cand vei fi 900+, asta in total iti da +50% stamina. Daca iei 2M cu base template, esti deja peste 3M fara honor talents - ca sunt si acolo spelluri care iti cresc hpul). Sa nu uitati ca suntem in PTR, si chestiile de pvp inca nu au fost testate (au fost putini oameni pe closed test)... Daca totul merge bine (si cu ajutorul lui raven) templateurile voi fi updatate si totul va fi mult mai balansat. (Asta obviously va fi facut inainte de official release)
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raven3

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Post Posted: 03-04-2017, 21:53:13 | Translate post to: ... (Click for more languages)

asa e.
+ ca dmgu o sa fie considerabil mai mic.
De ex clasele care dau oneshot in arena acum - demon hunter, monk ww si poate frost dk

Demon hunteru ia acum 100% din primary stat- agility. Pe live o sa ia cam 80% . Deci e un loss de 20% dmg doar de acolo... si mai sunt si alte chestii.
Monku WW acum rupe tot cu xuen dar pe live dupa fixuri xuenu o sa dea in arena doar 40% dmg + dmg mai mic cu vreo 30% la fists of fury + alte chestii
Frost dk ia acum 100% din str in arena dar dupa fixuri o sa ia doar vreo 70-80% + dmg redus la ~ jumatatate la sindragosa's breath + alte chestii.

Ideea e ca o a fie o complet alta experienta pe live.



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Quicksand

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Post Posted: 03-04-2017, 22:01:38 | Translate post to: ... (Click for more languages)

Totusi, mi se pare ciudat ca nu merge spellscalingul, ala ar trebui sa fie automat (valorile pot fi extrase din client, si dupa cum stiu era implementat...). O sa ma uit peste sistemtul candva
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