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Feral Druid PvE Guide 7.1.5

 
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Garn

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Post Posted: 04-11-2017, 18:25:14 [Valuable post] | Translate post to: ... (Click for more languages)



"Meeeeeeeooooooooooowwwwwwwwwwwwwwwwwwww "

Feral Druid Guide PvE

7.1.5




Table of Content:


Introduction

Races and their racials
Abilities and Spell Priority
Talents
Main Mechanics
Stats, Gear and Artifact
Addons
Enchants and Consumables




Introduction



Welcome, this is a 7.1.5 guide for Feral Druid in PvE.

Feral on Legion on top of the general new features attributed to the patch, went through a series of changes regarding mechanics, playstyles and spells.
Since I have been asked a couple of time regarding Feral DPS ranking in raids, I will start by saying that feral are in a average spot on single target and in a great spot on cleave.
Although, you might not be at the top all the time, there is definitely a lot for those who are enjoying the spec.
Feral is one of the most difficult spec to master and requires a lot of practice. You will see throughout the guide why is that and what can you do to ease the mastering process.





Races and their racials


    Alliance


    Night Elves

    Shadowmeld Shadowmeld on top of the utility of of losing aggro quick, as a feral you can also use this offensively to cast a stealth rake each 2 minutes to maximize your damage.
    Quickness 2% dodge rating and 2% movement speed enhances feral's core attributes. mobility and survivability.
    Elusiveness Less relevant regarding damage, although useful in specific situation.
    Touch of Elune This is the reason why you would want to pick Night Elf for your feral. 2% Critical Strike chance during the day is great. 2% Haste during night is not bad either.

    Worgens

    Viciousness 1% increased Critical Strike Chance is good.
    Darkflight Druids already got Dash and Stampeding Roar so this is less impacatful.



    Horde


    Taurens

    War Stomp Good Utility in Mythic+ and some other encounters.
    Endurance 1283 Stamina at level 110. Good for survivability.
    Brawn Slight damage increase and Heal.


    Trolls

    Berserking Although Haste is not our best stats, 15% it's definitely good during specific burst windows.
    Da Voodoo Shuffle reduces snare effects, better mobility to a class that is already so mobile.
    Regeneration cheap health regeneration both in and out of combat.


    Discussion:

    DPS wise playing the races correctly,
    Night Elves is better than Worgens if you want to play Alliance. For Horde, Trolls is over Taurens.

    Obviously, depending on your playstyle you can choose either race, each having its own benefits as you can see above.



Abilities and Priorities

    Abilities:

    Primal Fury is the reason why Critical Strike is our main stats in single target situations. This works for Shred , Swipe / Brutal Slash and Rake initial hit.

    Omen of Clarity makes your white damage have a chance to make one of your next abilities cost no energy. It is important that you are always in range for your cat to auto-attack targets. The RPPM for this although is not increased by haste it has a high proc chance,5.25.

    Predatory Swiftness has 100% proc chance when you use a 5 combo points finisher. This also synergies offensively with our tier 7 talent Bloodtalons .

    Tiger's Fury should be used on cooldown to maximize your damage. It gives you more energy and also flat 15% damage increase. Ashamane's Energy trait increases the energy gain from Tiger's Fury.

    Berserk should be used on cooldown unless there are specific bursting windows during an encounter that allows you gain more out of this. Also provide 5% damage increase per trait with Feral Instinct .


    Single Target Priorities:

    Opener
      Pre-pull Regrowth -> Prowl -> Wild Charge -> Rake ->Savage roar -> Berserk -> Tiger's Fury ->Shred -> 5CP Rip ->Ashamane's Frenzy.

      Next, you transition into keeping your bleeds up as much as you can on as many targets as possible and enhancing them periodically with Tiger's Fury/Berserk.

      Thr general rule about when to use a Predatory Swiftness proc depands on what ability you want to refresh next:
      If you want to refresh Rake, get to 4 combo points, then use Predatory Swiftness, then Rake.
      For Rip you need 5 combo points.
      For Ashamane's Frenzy get to 2 combo points.

      The real reason why feral is considered a complicated spec is because requires quick and correct reaction in utilizing your combo points. That is due to feral being one of the few specs that works on a 1 second GCD and the way combo points interact with Critical Strike. You need to make the most out of it and make the right decisions when to use Predatory Swiftness and what ability to refresh next.


    Rake always up and refresh it when its about to expire. Generates 1 combo point.

    Shred Use shred when you are about to cap energy or you need to reach 5 combo points to apply a finisher.

    Rip Keep Rip always on the target and refresh it when is about to expire or when is goes below Pandemic Threshold. More about this later into the guide.

    Savage roar (Talent) Keep always up and refresh as a priority over the other finishers.

    Ferocious Bite use it when the boss is under 25% since it will refresh Rip when used or when all the other finishers are up and you will have time to refresh them.

    Moonfire Keep always up on target if Lunar Inspiration talent is present.

    Ashamane's Frenzy Artifact spell that offers a great burst damage every 75 seconds. Preferably you want to use this with Bloodtalons and Tiger's Fury .

    Regrowth Cast regrowth when you have a Predatory Swiftness
    proc and Bloodtalons talent.


    Multiple targets Priorities:

    Savage roar Always up as a priority.

    Thrash when it’s about to expire or not on the targets.

    Brutal Slash on cooldown preferable with a Tiger’s Fury buff.

    Rake up on as many targets as possible.

    Rip instead of Ferocious Bite on as many targets as possible.

    Swipe When you have 2 or more targets instead of Shred to generate Combo Points.





Talents

Tier 1 - Level 15



Predator is great in aoe situation such Mythic + and some boss fights with constant adds. Helya from Trial of Valor is one encounter I like to pick this talent since its offers you constant Tiger's Fury resets throughout the fight.

Blood Scent is the talent to go for most of the raid encounters since it is best DPS wise on a single target.

Lunar Inspiration Allows you to use Moonfire in Cat Form. Since 7.1.5 Blood Scent outweighs the damage from Moonfire. This is stil an option on fights with constant 2 3 targets Cleave. High HoV Mythic+ is an example where Lunar Inspiration does well.


Tier 2 - Level 30



Renewal is mostly picked in PvP but you can consider this as an alternative if you know your group is lacking healing.

Displacer Beast It a great mobile talent with a decent cooldown. Pick this for encounters where there is a lot of mobility involved.

Wild Charge This is the talent that you will pick for most fights since you can charge in prowl giving you a positional advantage in burst. Leaping behind targets sometimes can be dangerous so make sure you are aware of mechanics.



Tier 3 - Level 45



Balance Affinity increases our range on all our abilities. This provides the better utility compared to the other two during raids where survivability is not a problem. It allows you sometimes to do mechanics and also keep attacking targets.

Guardian Affinity can be situational good during encounters with high burst damage taken allowing you to mitigate a bit more of the damage.

Restoration affinity This provide a passive cheap heal but its less effective than the other two talents so you probably don't want to pick this.


Tier 4 - Level 60



Mighty Bash Great stun although less useful in PvE.

Mass Entanglement You pick this sometime where you want to keep adds in place.

Typhoon This is the talent you will pick in general. It gives you a good AoE interrupt with a decent cooldown.



Tier 5 - Level 75




Soul of the Forest gives you 60 energy per 5 CP finisher used. This talent ensures that you will have a smooth rotation giving you plenty of energy to spend on whatever you want. It does great in long cleave scenarios although, damage wise it will provide less impact than Savage roar taking into consideration that your rotation and itemization is correct.

Incarnation: King of the Jungle replaces your Berserk giving you a longer burst of 30 seconds. Shred and Rake are applied as they were applied from stealth. This talent will significantly improve with Nighthold gear when you will have Convergence of Faites - and 4 tier 19 pieces. You will use this talent for whatever short duration encounter you will face as well as easy mythic plus.

Savage Roar provides a flat 25% damage increase to all your damage. The number of combo points used for Savage Roar are only changing the duration but ideally you will always want to cast it with 5 combo points since it the energy required will always be 40 and overall will mean a DPS increase. Having this talent will put your energy management at test especially if you are less geared. Rip instead of Ferocious Bite should only be used once during Berserk and when the target goes under 25% to reapply Rip. Savage Roar will gain priority over all the other finishers.



Tier 6 - Level 90



Sabertooth Basically with this you only cast Rip once then refresh it with Rip instead of Ferocious Bite for the entire fight. The only scenario where you can consider this is a long fight consisting of 2 3 targets. Overall, Soul of the Forest servers a similar purpose and does a better job.

Jagged Wounds is the talent that offers the best damage output out of the three. This will make your Rake, Rip and to tick considerably faster.

Elune's Guidance Offers better potential for burst windows especially if you don't have the legendary hands The WildShaper's Clutch .


Tier 7 - Level 100



Moment of Clarity gives you 3 stacks for each Omen of Clarity proc. This talent its less reliable since its based on RNG and provides less impact compared with the other tier 7 talents.

Bloodtalons is our bread and butter when it comes to single and cleave fights. It scales very well as it can also be enhanced with our feet legendary Ailuro Puncers . You will only want to use your bleeds and damaging finishers as well as Ashamane's Frenzywith a stack of Bloodtalons no exceptions made.

Brutal Slash transforms our Swipe in some 3 stacks heavy damage ability on a 12 seconds recharge time modified by haste. It is the talent you will want to pick for most Mythic+ dungeons but, can be also used in raids for specific AoE bursting windows. The common rule is if you have at least 4 targets for 50% of the duration of a fight you will want Brutal Slash over Bloodtalons.

MAIN BUILDS

MYTHIC+/AOE FIGHTS



RAID



Beginner/Practice




Use this build to practice keeping your bleeds uptime as high as possible and always with a stack of bloodtalons.
When you feel yourself able to you can transition into Savage roar which requires precocious energy management especially when your gear is low.






MAIN MECHANICS


      Pandemic


    Starting from warlock on previous patches, this mechanic on Legion is applied to most of the DoTs, HoTs and also some buffs as well.
    For Feral it means reapplying Rake, Rip, Thrash or Savage roar will add 30% of the full duration to the new application. If you used a 24 seconds Savage roar the pandemic window will be anywhere under 7 seconds so reusing Savage Roar anytime inside the pandemic window the remaining duratio will be added to the new application of Savage Roar. This provides great flexibility and requires constant track of your buffs and bleeds.
    For our main bleeds we have different pandemic windows whether we use Jagged Wounds or not. Because this talent basically makes our bleeds tick faster the duration will be shorter therefore the pandemic window will be shorter.

    This is a guideline when you should refresh your bleeds without losing duration.

    If you don't have Jagged Wounds :

    Rip = 7.2 seconds
    Rake and Thrash = 4.5 seconds
    Moonfire = 4.2 seconds
    Savage roar = 7.2 for a 5 combo points duration.

    If you have Jagged Wounds :

    Rip = 4.8 seconds
    Rake and Thrash = 3 seconds


      Snapshotting


    Feral is one of the few specs on
    Legion that still uses the snapshotting mechanic for some of their abilities. In order to fully increase your DPS this mechanic is really important to understand and utilize.
    Snapshotting means that your bleeds Rake, Rip, Thrash and Ashamane's Frenzy will snapshot the damage increase from Tiger's Fury, Savage roar and Bloodtalons and keep it for the entire duration even if the buff expired.
    To make it easier to understand, if you refresh any of your bleeds when Tiger's Fury has 1-2 seconds remaining it will benefit from it for the entire duration. It is always worth to reapply stronger bleeds to extend their duration even if they are not inside the pandemic window.

      Pooling


    Pooling is the concept of saving energy and resources and use them at a better timing to further increase your damage. If you are running the Savage roar , Jagged Wounds build it is vital that you understand and use this since otherwise you will find yourself energy starved most of the time and your will end up in a bad spot. To make it simple you should never spam your energy, the biggest mistake ferals make in general is spamming Shred , you should only use it if your energy is about to cap
    or you need combo points for a finisher. If you see Tiger's Fury is coming off cooldown let your energy build up a little bit and then reapply and extend your bleed with Tiger's Fury to further maximize your DPS.






STATS, GEAR and ARTIFACT



    Although Critical Strike and Mastery are our main secondary stats having a bit of Haste will not be bad and is actually advisable to have at least 1-2k Haste.

    Critical Strike 30% > Mastery > Critical Strike over 30% > Versatility > Haste


      Single Target

    BiS Legendary:

    The WildShaper's Clutch
    Ailuro Puncers

    Tier I Trinkets:

    Nightblooming Frond - High Botanist Tel'Arn in Nighthold.
    Convergence of Faites - Elisande in Nighthold.
    Eye of Command - Viz'aduum the Watcher in Karazhan.
    Eye Of Guarm - Guarm in Trial of Valor.
    Kil'jaeden's Burning Wish.

    AoE Legendaries

    Luffa Wrappings
    Kil'jaeden's Burning Wish

    Tier 19 Bonuses:


    2 Piece bonus: Thrash now generates 1 combo point if it hits at least 1 target.
    4 Piece bonus: Shred and Swipe deal 8% damage increase per bleed effect on the target.


    Keep 4 pieces from the tier is worth it as long as the item level is at least similar with the non-tier gear. The only difference in your rotation with 4 pieces is going to be using Thrash every time you get a Omen of Clarity proc.

    ARTIFACT



This is the most effective path to follow from a DPS point of view.


    Golden Traits:


      Ashamane’s Bite
      This is our best single target trait on the artifact. It has basically 10% chance when you use a combo generator ability to make a replicate of the current Rip you have on target.

      Open Wounds
      Although the tooltip might be misleading this decreases only the armor reduction by 15% not the entire armor.. If your abilities are reduced by 30% then open wounds gives 15% reduction out of 30%. This is roughly 4-5% damage increase.

      Shadow Thrash
      Shadow Trash is our AoE golden trait. It has 25% chance when you cast Thrash to deal shadow damage around you over 2 seconds. Important to mention that range and damage scales with Luffa Wrappings.


RELICS

Although Tear the Flesh 35 ilevel and Razor Fangs 30 ilevel are close as value DPS wise. Rake relics are preferred since its gives the edge in cleave fights and when you run the Incarnation: King of the Jungle build.
Other relics you can consider are: Feral Power, Feral Instinct and Ashamane’s Energy .



    Tear the Flesh:

    Frost Relic = Neltharion's Lair, Nythendra
    Blood Relic = Arcway, Tichondrius
    Life Relic= Maw of Souls, Cenarius

    Razor Fangs :

    Frost Relic = Maw of Souls, Return to Karhazan, Guarm
    Blood Relic = Neltharion's Lair, Return to Karhazan, Vault of the Warden, Gul'dan
    Life Relic = Darkheart Thicket, Dragons of Nightmare







Addons










Enchants and Consumables





Special thanks to:
Frostfang
Kenket@MFF

** To be updated



Posting a new BUG REPORT has to follow the template you get when opening a new topic or it can be instantly rejected.

Freakz Lich King 25H





Last edited by Garn on 26-01-2019, 14:21:05; edited 6 times in total
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Wera

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Post Posted: 24-11-2017, 12:51:39 | Translate post to: ... (Click for more languages)

When? -
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Garn

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Post Posted: 25-11-2017, 21:09:36 | Translate post to: ... (Click for more languages)

@Wera

Now.
Also, please let me know anyone if there is anything not explained well as I will update it in the following days.



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Post Posted: 27-11-2017, 10:24:04 | Translate post to: ... (Click for more languages)

good guide.

Protecting Game Settings - Shaman Guide - Rogue Guide - Sneaky Macros
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Post Posted: 27-12-2017, 01:46:48 | Translate post to: ... (Click for more languages)

Hi, !! Good guide, but... What is your average dps in feral? Thx ^^
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Post Posted: 28-12-2017, 01:36:50 | Translate post to: ... (Click for more languages)

That's a nice Guide.
Too bad ferals are not so good pve till 7.2

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Pinyin

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Post Posted: 22-04-2018, 11:19:06 | Translate post to: ... (Click for more languages)

Hello Garn,

I've checked your guide for feral druids, on the actual patch. It was better if you could've explain when to use those talents. For example, for beginner's / practice talents, you've recommended "bloodtalons" at 100 level, "Jagged wounds" at level 90, "Sould of the forest" at level 75.
Why should I use "Blood talons" at level 100 and I am a low ilvl player? (Under 895)? Bloodtalons requires a lot more energy after you've casted a Regrowth on yourself, than "Moment of clarity". In my opinion, "Moment of clarity" it's much better for low ilvl players because it gives them more stability because for the next 3 procs you'll receive a free Shred, Thresh or Swipe. Just to let you know, "Bloodtalons" was never recommended for low gear (:

Second of all, "Jagged wounds" also is not highly recommended for low ilvl players because you have to reset each dot apart instead of using "Sabertooth" and it will automatically refresh your "Rip" dot when you've used a ferocious bite on the target, so you feel relieved that you don't have to get more combo points to reset "Rip" when it expires.

At the actual moment "Incarnation" is much better than savage roar or soul of the forest for low ilvl players, even high level players. It gives you more stability on yourself, indeed, it has 3 mins cooldown but you can easily maintain your dps with your dots and artifact spells, "Berserking" racial from trolls, and yes, I've tried this during Mythics. Also, you have a spell on your artifact called "Feral instinct" which increases all damage done by 15% for 15 seconds, when you're using "KOTJ". That's a lot, mate.
Keep in mind that you'll also receive a free cast of Shred, Thresh or Swipe when "Clearcasting" procs.

Artifact is our main priority, we should focus on getting more traits ASAP.

Also, I would like to ask you regarding the "Enhancements".
As I see here, you've said "Critical Strike 30% > Mastery > Critical Strike over 30% > Versatility > Haste ". My first question is, did you or didn't you tested on Freakz? Not blizz, only Freakz. As it seems, on wow freakz Mastery < Critical strike. Don't you think it's much better to go on Mastery > Crit > Haste?
Why I've recommended Mastery? Well, because all of our spells are made by dots (Rake, Rip, Thresh, Ashamane's Frenzy, Ashamane's bite, etc). Keep in mind that when you're leveling up your artifact there are some spells like "Tear of the Flesh" , "Scent of blood" , "Razor Fangs" , "Shadow Thrash" , even the passive called "Fangs fo the First" depends by your mastery.
On all patches, Mastery was and still is #1 prio for any feral druids. Feral druid should have Mastery > Critical chance > Haste.

Regarding the "Consumables"

•Flask - Flask of Seventh Demon

•Potions - I would highly recommend Potion of the old war, as our potion's choice. Potion of prolonged power is good, but is the cheap version of "Potion of the old war" for some situations.
You could've explain why Potion of the old war is better than Prolonged power, when it's better and when it's not.
Potion of prolonged power it's good in M+ for the high uptime, but I think "Potion of the old war" it's much better for feral druids, as it's initially described. Here you have a link for this potion: http://www.wowhead.com/item=127844/potion-of-the-old-war;

•Food - There are other kind of foods, for example "Lavish Suramar Feast" for the +500 agility buff, "Hearty feast" which is the cheaper version of the food mentioned above. You can buy the second option in case you can't afford the first one.
Alternatively, you can eat either the food you've mentioned or the mastery food. And in case you don't have a warlock to give you "healthstones" you can use "Astral healing potion" instead of "healthstones".

•Augment Rune - Defiled Augment Rune

Also, keep in mind that if you want to perform dps with a feral druid is not that easy compared to other classes. I would highly recommend "Trolls" for the horde because Feral druid are able to perform a higher dps due to that racial.

That was all I've wanted to say. Your guide was ok, I've just wanted to add some mentions.

P.S: Yup, I've seen when this guide was created.

Cheers,
Pinyin.

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Garn

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Post Posted: 22-04-2018, 15:52:07 | Translate post to: ... (Click for more languages)

Everything I explained its acuarate on this server both regarding talents and stats. What are you saying regarding leveling might be true. This guide is oriented for level 110.

You really want that 30% critical and I explained why. Mastery is indeed good but only after you have the 30% critical.



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Post Posted: 23-04-2018, 01:32:53 | Translate post to: ... (Click for more languages)

Hi Garn, great guide - i just wanted to point out more about mastery, after reaching the crit cap, mastery is one, if not the most important stat to try to cap, and actually a bit hard to achieve because a lot of bis, trinkets and legendary seem to prefer crit/haste as segundary stats rather than mastery, after the 30% cri a feral druid should aim to have 70% mastery "minimum", anything lower than that hits heavily on their dps

Also, there is another addon i would like to recommend, its called Hedd, its a rotation addon and it has a couple flaws (telling you to refresh roar with still 15 or so secs remaining or not using trash on omen if u have the 4p tier) but it does a well job at tracking bleeds and helps with snapshoting them, quite good for begginers still learning the rotation

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Post Posted: 18-10-2018, 12:10:06 | Translate post to: ... (Click for more languages)

Awesome guide there, and I agree with 30 % crit and minimum mastery 70 % but can you tell me how much haste and versatility minimum feral need? I tried lot of combinations and whatever I did it ended up with less then 600k dps on 200milion run on the dummy. I don't know how and why but i'm 903 ilvl, 31 % crit, 12 % haste, 71 % mastery and 2 % versa, 33k agility and i watch your rotation, and rotations on guides on youtube and they are pretty the same. I have hands and feet, i have cof and frond, 4 piece, and two rip and one rake relic, everything feral need I have it and i'm pretty sure i know and doing the rotations right, but dps is still below 600k on 200 milion run but without Bloodlust, flask, food, potion ... so clean dps, pure dps ... Can you tell me your stats weight, ilvl and your dps on 200 milion run? Please
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Post Posted: 18-10-2018, 15:08:19 | Translate post to: ... (Click for more languages)

i make some test with the frond, i found it really low, i mean on a dummy run 126M dmg approximately he procs only 2 times and make 2.51M dmg.

Dunno if this trinket is this good.

I have bad relic and no cof 901 ilvl 31% cc, 14 haste, 61% mastery and 4% versa.

And i have 450k dps on 126M dmg, but my druid is an alt, and i'm so rusty on it and bad ^^.



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Post Posted: 19-10-2018, 08:22:21 | Translate post to: ... (Click for more languages)

garganatla wrote:
Awesome guide there, and I agree with 30 % crit and minimum mastery 70 % but can you tell me how much haste and versatility minimum feral need? I tried lot of combinations and whatever I did it ended up with less then 600k dps on 200milion run on the dummy. I don't know how and why but i'm 903 ilvl, 31 % crit, 12 % haste, 71 % mastery and 2 % versa, 33k agility and i watch your rotation, and rotations on guides on youtube and they are pretty the same. I have hands and feet, i have cof and frond, 4 piece, and two rip and one rake relic, everything feral need I have it and i'm pretty sure i know and doing the rotations right, but dps is still below 600k on 200 milion run but without Bloodlust, flask, food, potion ... so clean dps, pure dps ... Can you tell me your stats weight, ilvl and your dps on 200 milion run? Please


Forget haste and get more mastery/crit. As long as you are capable of holding all your bleeds&SR up you don't need that much haste, especially with the right legendaries.
Always utilise PS procs.



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Post Posted: 27-10-2018, 15:59:06 | Translate post to: ... (Click for more languages)

Garn wrote:
garganatla wrote:
Awesome guide there, and I agree with 30 % crit and minimum mastery 70 % but can you tell me how much haste and versatility minimum feral need? I tried lot of combinations and whatever I did it ended up with less then 600k dps on 200milion run on the dummy. I don't know how and why but i'm 903 ilvl, 31 % crit, 12 % haste, 71 % mastery and 2 % versa, 33k agility and i watch your rotation, and rotations on guides on youtube and they are pretty the same. I have hands and feet, i have cof and frond, 4 piece, and two rip and one rake relic, everything feral need I have it and i'm pretty sure i know and doing the rotations right, but dps is still below 600k on 200 milion run but without Bloodlust, flask, food, potion ... so clean dps, pure dps ... Can you tell me your stats weight, ilvl and your dps on 200 milion run? Please


Forget haste and get more mastery/crit. As long as you are capable of holding all your bleeds&SR up you don't need that much haste, especially with the right legendaries.
Always utilise PS procs.


Okay man. Thank you! I did something like 32 % crit, 11 % haste, 64 % mastery and 6 % versa. It's slightly better and i'm pretty sure I know everything about rotations. But i change one relic, now i have 2 rake relics and one rip relic but my rake is doing same dmg. And i did 4 simulations, and all of that simulations shows that rake should be 2 % higher overall dmg then rip, but on my recount and my every pull my rip is higher then rake. Don't know why and how but i think those rake relics doesn't work. Can you somehow check that ? I tried like this. New feral druid, with 3 relics 810, i used my rake on target and it was from 26k to 30k tick. then i bought one 810 relic for rake, and change it, it should deal 7 % more dmg, and my rake did 31k maximum crit ... if rake did 30k maximum, without rake relic, and now with relic should deal 7 % more dmg. My math is (30 000 * 7)/100 = 2100 so with relic it should deal 32.1k dmg not 31k. and with higher ilvl for example on my 905 feral, it will be much more difference. If somehow you can test those relics it should be nice. Again, every simulation i did rake is 2 % higher dmg overall then rip, in my recount when i hit dummy rake is always 2 or 3 % lower then rip. Something is not good with that.

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Garn

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Post Posted: 28-10-2018, 10:35:12 | Translate post to: ... (Click for more languages)

I assure you rake relics work. It massively depands on crits what's going to be your top dps bleed. Rip has also advantage that last longer and you can snapshot the buffs a bit longer.

3x Rake relics is still the way to go. With 25% NH HP nerf and with ecounters lasting 1-2 minutes you can go for Incarnation and you get a lot more value from rake relics.



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Post Posted: 02-11-2018, 06:10:35 | Translate post to: ... (Click for more languages)

Garn wrote:
I assure you rake relics work. It massively depands on crits what's going to be your top dps bleed. Rip has also advantage that last longer and you can snapshot the buffs a bit longer.

3x Rake relics is still the way to go. With 25% NH HP nerf and with ecounters lasting 1-2 minutes you can go for Incarnation and you get a lot more value from rake relics.


Okay man! I have 3 relics now for rake but the dmg is pretty much lower then when I had 2 for rip and 1 for rake :/ And about nerf is a good advise but I don't know if I can change now, I'm pretty adict on this rotation with savage roar xD And one more thing. I did simulation for my character and rake is always above rip maybe 2 to 4 %, but on my recount rake is always below rip, about 1 to 2 % :/ Even with 3 relics for rake, and it was exactly like that when I had 2 rip and 1 rake relic.

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