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[FIXED] [Shaman][Enhancement] Feral Spirit damage (Doom Wolf spells)

 
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Merlynx

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Post Posted: 18-08-2017, 18:15:04 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=51533&&name=feral-spirit
Bug description: after this fix https://www.freakz.ro/forum/FIXED-Shaman-Enhancement-Feral-Spirit-part-II-t483088.html,damage is to insane in pve and pvp.now over 60% of shaman damage on raids and mythic + are make from feral spirit......here in this logs from you put https://www.warcraftlogs.com/reports/qTK3DfV7BvFPZajR#fight=12&&type=damage-done&&source=104 with all spels feral spirit are on middle of recount, here is to far away from rest off spels.there feral spirit hit 290k maxim in pve enviroment,and in video i give you i take 230k in arena.....take a look and fixit pls
Proof: https://youtube.com/watch?v=lP16EfbBi3Y:

,http://imgur.com/a/LZ3mW @quicksand



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Whysoimba

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Post Posted: 18-08-2017, 18:26:52 | Translate post to: ... (Click for more languages)

Yeah I saw this but didn't have time to check what might cause it. The high damage comes from Frozen Bite/Fiery Jaws. Maybe they benefit from mastery and they shouldn't. Only Snowstorm, Fire Nova and Thunderstrike should.
Also, the skills from the Alpha Wolf trait mentioned above hit a bit too low, maybe the damage should be the other way around, as Snowstorm, Fire Nova and Thunderstrike have a longer cooldown than the other ones.



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Forage

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Post Posted: 18-08-2017, 18:57:10 | Translate post to: ... (Click for more languages)

The dmg is too low -. 230k hits from pets? heuh, they should make it bigger. Make it 1m per hit pls!
On the serious side, maybe @Whysoimba is right about the mastery part. Maybe they benefit from mastery when they should not. Or maybe they get buffed too much by the skyfury totem? When skyfury is up they do an insane dmg, but without it it isn't that high.




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raven3

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Post Posted: 19-08-2017, 00:01:26 | Translate post to: ... (Click for more languages)

From ask mr robot:

Spirit Wolves have 200% of the master's AP.

Spirit wolf autoattack = 2 * TotalAttackPower / 3.5 * 1.5 * TotalPetDamageMultiplier * ArmorReduction

Fiery Jaws = 2 * TotalAttackPower * TotalPetDamageMultiplier * (1 + BuffStat(DamageMultiplier,MasteryEnhancedElements))

Fire Nova - Fire Spirit Wolf gains this aura after getting Alpha Wolf.
= 0.8 * TotalAttackPower * TotalPetDamageMultiplier * (1 + BuffStat(DamageMultiplier,MasteryEnhanceFrost))

Frozen bite = 2 * 1.5 * TotalAttackPower * TotalPetDamageMultiplier * (1 + BuffStat(DamageMultiplier,MasteryEnhanceFrost))

Snowstorm - Frost Spirit Wolf gains this aura after getting Alpha Wolf.
=0.8 * TotalAttackPower * TotalPetDamageMultiplier * (1 + BuffStat(DamageMultiplier,MasteryEnhanceFrost))

Thunder Bite - Nature Spirit Wolf gains this aura after getting Alpha Wolf.
=0.8 * TotalAttackPower * TotalPetDamageMultiplier * (1 + BuffStat(DamageMultiplier,MasteryEnhanceFrost))

Total pet damage multiplier. If the master applies a pet damage multiplier buff to himself, all pets will gain that multiplier even if they are summoned after the master gained the buff.

hope this helps



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Quicksand

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Post Posted: 19-08-2017, 12:27:52 | Translate post to: ... (Click for more languages)

@Whysoimba mastery affects all spells, but I found the problem.

http://www.askmrrobot.com/wow/theory/mechanic/spell/fieryjaws?spec=ShamanEnhancement&&version=7_1_5_23420

The "2" coefficient that appears at EVERY SINGLE spell for Doom Wolves are because of the fact that Spirit Wolves has 2x their master's attack power. If you click on "TotalAttackPower" it's their owner's AP.

Meaning:
Damage = "2 * TotalAttackPower * TotalPetDamageMultiplier * (1 + BuffStat(DamageMultiplier,MasteryEnhancedElements))"

Is actually

TotalPetAttackPower * TotalPetDamageMultiplier * (1 + BuffStat(DamageMultiplier,MasteryEnhancedElements))

The 2x coefficient is only applied because it calculates with the owner's AP, but the wolves' AP is double of their master's.

I doubled the coefficient for each spell because of the mrrobot formulas, but I just realized that the coefficients were correct all along, the only difference is that AskMrRobot gives the formula using the owner's AP, and not the pet's AP. Before they dealt low damage, because mastery and versatility did not affect their damage, now they both do, and the damage is also doubled. Restoring the coefficients for the normal ones.

Update @ 19-08-2017, 12:27:52

The logs also show the same thing. People get to ~290k hit on our server, it should be ~145k according to the log, which shows exactly that 2x increase.

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Locked by Quicksand, 19 August 2017 12:31



 
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