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[FIXED] [PvE] Explosive affix

 
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noradria

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Post Posted: 25-01-2019, 10:21:25 | Translate post to: ... (Click for more languages)

WoW Freakz link: -
Bug description: when you pull multiple mobs at a time there shouldn't be more than 1 explosive orb spawned at a time(unless you let em alive ofc) currently from what I`ve seen if there`s 5 mobs they will spawn 5 orbs(looks like its the same thing as it was with volcanic at the begin on 7.1.5 and most likely can be fixed the same way)
Proof: https://youtube.com/watch?v=CIwtH8xFzLc:


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Verdictus

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Post Posted: 25-01-2019, 12:44:03 | Translate post to: ... (Click for more languages)

There's a list of stuff you have to take into consideration when scripting explosive:

"After a week of explosive + teeming (pretty insane), this is what I've figured out so far:

1) Explosive orbs have a chance to randomly spawn at the feet of any mob in combat. The more mobs in combat, the more that will spawn. Orbs will spawn during boss fights as well, especially under the adds that spawn during those fights.

2) If not destroyed, they will detonate after 5-6 seconds dealing massive aoe damage to your group. One explosion will remove 40-70% of health from most classes (depends on mitigation). Two simultaneous explosions will begin to kill members of the group. Three will most likely wipe you.

3) AOE damage will not hurt the orb; it must be hit directly. For example, "Revenge" on my warrior did not work even if I had the orb targeted. It needs 1-3 direct hits (depends on spec).

4) No, you cannot use a macro to target them (/target orb), but you CAN tab target. You can also click on them. Tab target is ineffective in larges pulls, so pull small.

5) You can LoS the orbs to avoid damage. Excellent strategy.
6) I noticed that orbs did not spawn during a stun mid-fight nor during a hard cc. I might be wrong, so I’ll confirm next time it comes up.

Strategy tips
I was in several successful groups that made it look easy and several fail groups that made me want to quit WoW. Here are some things that worked well:
A) No lazy tanks or healers: Moonfire from a resto druid plus a melee auto attack from the tank is enough to kill the orb.
B) Group build: Demon Hunters worked well. More melee typically turned out better. I had terrible luck with DoT classes (aff warlock, s priest).
C) Small pulls, stun often: Less mobs = decreased orb spawn chance
D) Smart Positioning: If all of the mobs are scattered, orbs will be scattered. If they are clumped up, the orbs will be in the center of the pack. Groups with rDPS should leave caster adds far away and allow ranged to take care of it. Groups with dependable melee should use LoS to group the adds together.
E) LoS: Orb explosion will not impact you if you are out of LoS. In Cathedral of Eternal Night, we used pillars and enclaves to hide, rotating back and forth every five seconds or so. Once we killed enough mobs, the orbs were more manageable.
F) Kiting: Tank will charge, get agro, then slowly pull the mobs backwards. Ranged DPS can stand need to be on the far side, past the tank. As tank pulls the mobs towards the entrance, the orbs will be left behind. These can be easily targeted by range for a quick snipe. Watch out for pats when using this strat. Melee should continue to help kill orbs."

https://www.wowhead.com/affix=13/explosive first comment ^

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deidre

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Post Posted: 25-01-2019, 16:57:32 | Translate post to: ... (Click for more languages)

Confirm.

Seems now mobs spawn 1 explosive orb for each alive player.
After all wipe and only tank left, all mobs and bosses spawned 1 orb at a time, as intended.

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dizzaster

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Post Posted: 25-01-2019, 17:35:44 | Translate post to: ... (Click for more languages)

Conform.

also:

1. Orbs seem to spawn on eachother.
2. Maw of Souls is unbearable because orbs fall into the texture.
3. Anything spawned by a boss seems to spawn orbs (the bushes in the second boss in DHT are especially annoying)


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Mefedronked

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Post Posted: 25-01-2019, 17:57:13 | Translate post to: ... (Click for more languages)

Confirm.
Bosses also spamming explosives orbs like crazy.

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djrapid23

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Post Posted: 26-01-2019, 09:22:21 | Translate post to: ... (Click for more languages)

Confirm.

https://www.youtube.com/watch?v=YDBRuQphqdc

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ReflectiveArc

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Post Posted: 26-01-2019, 11:35:36 | Translate post to: ... (Click for more languages)

Of Note:
Marksmanship Multi-Shot (https://www.wow-freakz.com/spells.php?spell=2643&name=multi-shot) doesn't damage orbs BUT! it does spread Hunter's Mark (https://www.wow-freakz.com/spells.php?spell=185987&name=hunter-s-mark) to them, after which Marked Shot (https://www.wow-freakz.com/spells.php?spell=185901&name=marked-shot) can hit them all.

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danyyroo

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Post Posted: 26-01-2019, 16:56:25 | Translate post to: ... (Click for more languages)

No guys, explosive works very good. 1 mob = 15 explosives orbs:)
(check the dmg done)
https://imgur.com/a/HHC9ZS9




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szaboemeric

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Post Posted: 26-01-2019, 19:15:11 | Translate post to: ... (Click for more languages)

Confirm!
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aleksandarrrr

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Post Posted: 26-01-2019, 19:36:08 | Translate post to: ... (Click for more languages)

Confirm! For real its painfuly broken, unplayble, atleast change affixes restart all keys untill you fix explosive.

EDIT: Here is what happens on Xakal in Arcway:
https://m.imgur.com/gallery/EkYZi9h



Last edited by aleksandarrrr on 26-01-2019, 19:42:07; edited 1 time in total
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Coa

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Post Posted: 26-01-2019, 19:39:16 | Translate post to: ... (Click for more languages)

It would be nice to change affix untill they fix it...
AND! AND!
It would be nice if they fix DH this year....
FIX FIX FIX

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CocoDev

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Post Posted: 26-01-2019, 20:23:05 | Translate post to: ... (Click for more languages)

Fixed
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Locked by CocoDev, 26 January 2019 20:23



 
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