[FIXED] [Mage][Arcane] Arcane Missiles
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mandrak007

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Post Posted: 04-07-2017, 18:03:02 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=5143&name=arcane-missiles
Bug description: Spell should generate 5 Arcane Missiles on a cast ALWAYS ( 8 with Artifact Trait - 33% chance on a proc ). The bug is that its sometimes 5 and sometimes its 4. With the proc from the Artifact Trait is 8 and 7. It should always be 5 or 8 unless stopped by another spell.
Proof: http://imgur.com/a/KRlrK http://i.imgur.com/kTtJ6ha.jpg

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guldash

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Post Posted: 04-07-2017, 18:38:45 | Translate post to: ... (Click for more languages)

I also experience times when i cast arc missiles and they only fire 3-4 max.. This is because of the constant delay on the server most of the time... After they fix the delay issues this should also be gone, because when i got the chance to play on no delay i had 0 bugged missiles.

Its same with fire.. because of the delay ignite doesn`t update like it should and you lose ALOT of dps... i did one boss on fire one with 0 delay and i had triple the dps i normally had while playing in the delay.



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gabytzu339

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Post Posted: 04-07-2017, 22:33:31 | Translate post to: ... (Click for more languages)

I can confirm this.
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Pinocchio Evreiesc

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Post Posted: 09-07-2017, 16:15:49 | Translate post to: ... (Click for more languages)

This happened most when there was huge delay, now we have almost no delay all the time it doesnt happen anymore. Just dont clip your AM casts, if you are not good at refraining from mashing buttons you can use */cast [nochanneling:Arcane Missiles] Spellname* macros for your rotation spells. What this does is it prevents you from casting those spells untill the channeling bar from missiles is gone no matter how much you spam them.

The downside is spells cast with such macros cant be queued up in the spellqueue system and you will lose dps.

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Seyrox

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Post Posted: 10-07-2017, 19:22:13 | Translate post to: ... (Click for more languages)

The thing is that, if you cast 2 Arcane Missles and try to clip the first one, it will not work, It's a general mechanic that it was bugged on MoP too. The best thing to do right now is to have a /cast nochannel macro. I don't know if I should move this to confirmed, or not, since it's a general channel mechanic that affects Mind Flay/Drain Soul etc, any thoughts ?


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salamander

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Post Posted: 17-07-2017, 00:24:04 | Translate post to: ... (Click for more languages)

I also play an arcane mage and ran into the same problems
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Pinocchio Evreiesc

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Post Posted: 17-07-2017, 06:23:15 | Translate post to: ... (Click for more languages)

We basically become useless during bad delays on server as arcane anyway, our missiles barely fire 2-3 on a normal cast or 4 missiles when RoTs procs and not because of clipping, they simply dont fire during delay, massive dps loss. Hopefully the new hardware upgrade will make this issue a thing of the past, to be forgotten forever.
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gabytzu339

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Post Posted: 17-07-2017, 20:51:24 | Translate post to: ... (Click for more languages)

Pinocchio Evreiesc wrote:
We basically become useless during bad delays on server as arcane anyway, our missiles barely fire 2-3 on a normal cast or 4 missiles when RoTs procs and not because of clipping, they simply dont fire during delay, massive dps loss. Hopefully the new hardware upgrade will make this issue a thing of the past, to be forgotten forever.


Haha, isn't the case with fire too? Good luck trying to track your heating up procs and acting to make the most out of them.

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Seyrox

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Post Posted: 19-07-2017, 00:06:17 | Translate post to: ... (Click for more languages)

Seyrox wrote:
The thing is that, if you cast 2 Arcane Missles and try to clip the first one, it will not work, It's a general mechanic that it was bugged on MoP too. The best thing to do right now is to have a /cast nochannel macro. I don't know if I should move this to confirmed, or not, since it's a general channel mechanic that affects Mind Flay/Drain Soul etc, any thoughts ?


Pls no trash talk or QQ about fire mages. Need an answer.



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Pinocchio Evreiesc

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Post Posted: 26-07-2017, 18:43:55 | Translate post to: ... (Click for more languages)

@seyrox

To answer your question (even though its not related to the actual bug report) they did add the same shit to arcane missiles.

read that baege guy's replies here https://us.battle.net/forums/en/wow/topic/15700587046

Quote:
Duration clipping was removed a long time ago - if you end a missles early, the duration of your next cast of missles will be extended appropriately to compensate. That's the simple answer, at any rate. I don't know the duration of which the 'extension' will carry over.

edit: you should note, however, that ending a missles cast right before a tick, it will result in a DPS loss, albeit a minor one.


Quote:
I can't attest to how long it has been going on, but assuming they implemented the change at the same time as they did for Mind Flay(used to main an spriest), it was early mists or late cata. Essentially what happens is the game records the fact that you clipped a duration and extends your next missles appropriately, saving a dps-loss for players who aren't as aware. A (much smaller) amount of DPS can still be lost if you clip right before a missle would fire. Again, I don't know just how long that duration extension will hold before it resets to a normal cast time on AM.


But the original bug report here was that missiles failed to launch during heavy delay, during moderate delay you would sometimes miss 1 missile out of 5, on heavy lags you would miss 2-3 missiles.

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Seyrox

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Post Posted: 26-07-2017, 18:46:04 | Translate post to: ... (Click for more languages)

@Pinocchio Evreiesc

Then just hope for server to get better, really don't know what to tell(better if I do not tell something) wait for @Quicksand.



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Pinocchio Evreiesc

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Post Posted: 26-07-2017, 18:53:12 | Translate post to: ... (Click for more languages)

Seyrox wrote:
@Pinocchio Evreiesc

Then just hope for server to get better, really don't know what to tell(better if I do not tell something) wait for @Quicksand.


Ok what about the whole mind flay drain soul extension thing? missiles doesnt have that on freakz atm

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Post Posted: 26-07-2017, 18:54:04 | Translate post to: ... (Click for more languages)

Pinocchio Evreiesc wrote:
Seyrox wrote:
@Pinocchio Evreiesc

Then just hope for server to get better, really don't know what to tell(better if I do not tell something) wait for @Quicksand.


Ok what about the whole mind flay drain soul extension thing? missiles doesnt have that on freakz atm



Neither channel spell has it.



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Pinocchio Evreiesc

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Post Posted: 26-07-2017, 19:28:52 | Translate post to: ... (Click for more languages)

Seyrox wrote:
Pinocchio Evreiesc wrote:
Seyrox wrote:
@Pinocchio Evreiesc

Then just hope for server to get better, really don't know what to tell(better if I do not tell something) wait for @Quicksand.


Ok what about the whole mind flay drain soul extension thing? missiles doesnt have that on freakz atm



Neither channel spell has it.


K, will you make reports for them or?

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Seyrox

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Post Posted: 26-07-2017, 19:30:37 | Translate post to: ... (Click for more languages)

Pinocchio Evreiesc wrote:
Seyrox wrote:
Pinocchio Evreiesc wrote:
Seyrox wrote:
@Pinocchio Evreiesc

Then just hope for server to get better, really don't know what to tell(better if I do not tell something) wait for @Quicksand.


Ok what about the whole mind flay drain soul extension thing? missiles doesnt have that on freakz atm



Neither channel spell has it.


K, will you make reports for them or?


Yes or feel free to report them



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