Frequently Asked Questions
Q: I want to make all games run through direct shortcuts at once?
A: Make sure 'clientregistry.blob', 'steamemu.ini' and the STEAMemu 'steam.dll' is in your Valve steam client
dir, and make sure the steam client dir is in your PATH variable.
Q: STEAMemu does not modify any files in games, does that mean future games will work?
A: Most likely new games will work without any changes or modifications. Even the old emu is still working
with most older games now, but is not nearly as advanced as this new version.
Q: What if Valve releases a new version of a game / dedicated server?
A: As the files of the game or the dedicated server are not patched, the emulation should still work fine on
the new release.
Q: How can I help making STEAMemu better?
A: Report bugs on the forums of cs.rin.ru. Include a description on how the bug can be reproduced and if
possible include a save game to reproduce the crash.
Q: I have the GCF for game X but it is not appearing on my game list? Stand-alone it will not launch either.
A: Each game uses multiple GCF's it depends on, make sure you have all needed dependency GCF's for the game
you are trying to play, otherwise STEAMemu will not launch it.
Q: I have the NCF and corresponding files for Game X in my \SteamApps\Common dir, but it is not showing up in
the steam client?
A: STEAMemu checks the files listed in the NCF for existence and size, most likely your files are damaged,
which causes STEAMemu to report the game as non-operational.
Q: I have installed a mod like Garry's Mod and I see it in the Valve Steam Client but it is not launching?
A: Custom mods are not supported yet through the Valve Steam Client, however it is possible to launch it
from the console using 'hl2.exe -appid 220 -game "c:\program files\steam\steamapps\sourcemods\gmod9"'
Q: When I install a game using the Valve Steam Client, only a certain set of files is installed?
A: STEAMemu knows exactly which files are required to play the game, the so-called minimum footprint.
It extracts the same files real Valve server does
Q: How can I configure the more advanced settings of STEAMemu?
A: Open the included 'steamemu.ini' to change advanced settings. Read the comments carefully to see how it
works.
Q: How is the emulated server different from cracked ones?
A: First of all as its emulated it does not need to be updated all the time. Second of all, the steam logon
error which cracked server variants patch, is caused cause your STEAMID along with your personal client IP
address is reported to the Valve Authentication server. You get kicked when your STEAMID is not a
valid logged on STEAMID, this means Valve can create a list of users playing illegally quite easily.
Needless to say with the emulated server no such communication takes place.
Q: Can this emulator be used for extracted games?
A: Running extracted games with this emulator is no problem at all. However extracted games sometimes have
checks to make sure they are not running extracted, which other groups patch. THe checks will still fail
though when using the emulator without cracked files of course.
If you want to get rid of ClientRegistry.blob dependency and avoid FS mounting use Extracted=1 in config file.
Q: Why should I run my games from GCF files?
A: Valve games consist of thousands of small files. On the NTFS file system (used by most Windows XP computers),
smaller files are not stored in seperate file clusters but rather in the MFT (Master File Table) itself.
This causes the small files to bloat your MFT, which can only grow, not shrink and causes more seeks.
Valve chose to put the files in an archive, just like the earlier WAD files with old HL1 games exactly
for this reason. The internal filesystem inside a GCF is optimized for the type of access the Source engine
does.
Q: Is my emulated server compatible with cracked game client X?
A: The emulated server always assigns a valid STEAMID and allows all clients without authentication to the Valve
servers. There is no reason why a certain client should not work.
Q: Does STEAMemu have multi-language and/or addon support?
A: Yes, it is possible to mount custom configured GCF's before the game's own GCF's are mounted.
The contents of these GCF's will have priority over the games content. Using this its possible to
switch languages, or for example load a CS:Bot GCF with modified files (should someone make one *hint*).
Q: When running the Linux emulated server, I still get the STEAM ID Pending error when a client connects?
A: Make sure you start the server by using either 'srcds_emu' or 'hlds_emu', also verify the emulator is loading properly
by looking for the line 'libsteam.so emulation v0.4 by hCUPa. We are loaded.' in the output.
If it is not there review the installation instructions.
Q: I do not have a clientregistry.blob, will STEAMemu still work?
A: When the clientregistry.blob is not available or cannot be parsed, STEAMemu falls back to using steamemu.ini.
There are a few examples in the ini already how to setup manual GCF mounting.
So there is no required dependency on the blob.
Q: I get Steam validation error / Steam account does not own this game error when joining a server?
A: A STEAMemu client only works on STEAMemu servers or on cracked servers.
It does not allow you to play on legit servers or circumvent VAC2
in any way as those checks are totally server-side.
Q: Can I run a VAC2 secured server with STEAMemu?
A: A STEAMemu server can run VAC2 secured without any problem.
STEAMemu clients, cracked clients and legit clients will all be able to join like normal.
Download:
Versiunea 3.64 (106.23 KB, 1575 downloads, adaugat 29-11-2008)
Download:
Versiunea 3.65 (106.23 KB, 3840 downloads, adaugat 29-11-2008)__________________________...va asigur ca greselile ortografice, ortoepice, de punctuatie, morfosintactice si folosirea inadecvata a unitatilor lexico-semantice imi apartin, mi le asum, dar la scoala sa stiti ca tot nu ma duc!
