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AirRivals

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(since 28-09-2012 07:38)
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Posts: 44, Topics: 6
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PostPosted: 11-03-2012, 11:37:36 Reply with quote

Am facut un cfg deathrun mult mai bun ca celelalte si eu zic ca prinde ma imare viteza. Unele scripturi sunt facute de min(2) dar restu sunt de pe net.

name"AirRivals"

//Binduri,grafic settigs etc

unbindall
bind "TAB" "+score"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+DJ"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sv_restart 1,admin_restart 1"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "volup"
bind "`" "toggleconsole"
bind "a" "+moveleft;cl_righthand 0"
bind "b" "buy"
bind "c" "say /resetscore"
bind "d" "+moveright;cl_righthand 1"
bind "e" "+use"
bind "f" "say /knife ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; slot4"
bind "g" "drop"
bind "h" "+commandmenu"
bind "k" "+voicerecord"
bind "l" "strafescript"
bind "m" "chooseteam"
bind "n" "radio3"
bind "o" "say CONNECT Dm.XtremeXPC.Ro ---> Server Deathrun Knfe Mod Profesional"
bind "p" "owned"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "say /knife"
bind "w" "+forward"
bind "x" "say /radio"
bind "y" "messagemode"
bind "z" "slot2;wait;wait;wait;wait;wait;lastinv"
bind "~" "toggleconsole"
bind "UPARROW" "mup"
bind "DOWNARROW" "mdn"
bind "LEFTARROW" "voldn"
bind "RIGHTARROW" "volup"
bind "ALT" "+otikz.jb"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "player_menu"
bind "F4" "famas;galil;primammo "
bind "F5" "m4a1;ak47;primammo"
bind "F6" "awp;primammo "
bind "F7" "buy;"
bind "F8" "rmm"
bind "F9" "imm"
bind "F10" "hson2"
bind "F12" "wws"
bind "KP_HOME" "aug;sg550;buyammo1;buyammo1;buyammo1;echo [ | Steyr Aug / Sig SG-550 Commando | ]"
bind "KP_LEFTARROW" "awp;buyammo1;buyammo1;buyammo1;echo [ | Artic Warfare Magnum | ]"
bind "KP_5" "usp;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;echo [ | Universal Self-Reloading Pistol | ]"
bind "KP_RIGHTARROW" "deagle;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;echo [ | Desert Eagle .50 AE | ]"
bind "KP_END" "mp5;buyammo1;buyammo1;buyammo1;buyammo1;echo [ | MP5Navy | ]"
bind "KP_DOWNARROW" "ak47;m4a1;buyammo1;buyammo1;buyammo1;echo [ | Ak-47 / Colt M4A1 Carabine | ]"
bind "KP_PGDN" "famas;galil;buyammo1;buyammo1;buyammo1;echo [ | Famas / Galil | ]"
bind "KP_ENTER" "un.bt"
bind "KP_INS" "primammo;secammo;defuser;vesthelm;vest"
bind "KP_DEL" "hegren;flash;flash"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack; adjust_crosshair"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+un.b"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0.0"
ati_subdiv "0.0"
bgmvolume "1"
bottomcolor "6"
brightness "1.000000"
cl_allowdownload "1.0"
cl_allowupload "1.0"
cl_backspeed "400"
cl_cmdbackup "5.0"
cl_cmdrate "101"
cl_corpsestay "5"
cl_crosshair_color "250 50 50"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1.0"
cl_dynamiccrosshair "0"
cl_forwardspeed "1000"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Ltgray"
cl_logofile "v_1"
cl_lw "1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "0"
cl_shadows "0"
cl_timeout "35.0"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255+255+255"
console "0.0"
crosshair "1"
fastsprites "0"
fps_max "999"
fps_modem "999"
gamma "2.500000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0.000000"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "1.500000"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "1"
mp_decals "300"
name "Eddy"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.010000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
team "1"
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
voice_scale "2"
volume "1"
setinfo "_red" "tiger"
setinfo "_vgui_menus" "0"
setinfo "_gm" "b5f0"
+mlook
+jlook
echo confing.cfg activated

//FPS ScripT
developer "1"
fps_max "1000"
fps_modem "999"
cl_cmdrate "101"
cl_updaterate "101"
rate "25000"
cl_weather "0"
cl_corpsestay 5


//Bunny Hop

alias speed_mod "speed_walk"
alias speed_walk "+speed;dev1;dev0;
alias speed_mod speed_run"
alias speed_run "-speed;dev1;dev0;
alias speed_mod speed_walk"
alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind SPACE +_bhop

//DJ Jump
alias +DJ "+jump ; +duck"
alias -DJ "-jump ; -duck"
bind space +DJ

//Rezolvarea Mainilor [ Ca sa nu te incurci in strafe ]
bind "a" "+moveleft;cl_righthand 0"
bind "d" "+moveright;cl_righthand 1"



//Strafe

alias "0w1" "wait"
alias "w2" "wait; wait"
alias "w3" "wait; wait; wait"
alias "w4" "w2; w2"
alias "w5" "w4; w1"
alias "w6" "w4; w2"
alias "w7" "w5; w2"
alias "w8" "w4; w4"
alias "w10" "w6; w4"
alias "w15" "w10; w5"
alias "w20" "w10; w10"
alias "w30" "w20; w10"
alias "w50" "w20; w20; w10"
alias "w100" "w50; w50"
alias "forward" "+forward;w10;w30"
alias "turn" "cl_yawspeed 114;+right;+moveright;w10;w10;w8;cl_yawspeed 110;w30;w10;w6"
alias "jump" "+jump;w1;-jump;-forward"
alias "strafe" "strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;+duck"
alias "straferight" "cl_yawspeed 450;+right;+moveright;w4;-right;-moveright"
alias "strafeleft" "cl_yawspeed 450;+left;+moveleft;w4;-left;-moveleft;"
alias "duck" "+duck;w50"
alias "stops" "-right;-moveright;-left;-moveleft;-forward;-duck"
alias "strafescript" "forward;turn;jump;strafe;straferight;strafeleft;duck;stops"
//Bind your key
bind "l" "strafescript"

//Silent Run

Alias
"ducker"
"+duck;wait;-duck;wait;wait;wait;wait;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-duck"
Bind "CTRL" "ducker

//BunnyDuck
bind "Space" "+bduck"
alias +bduck "alias _special @bduck;@bduck"
alias -bduck "alias _special;-duck"
alias @bduck "special;wait;+jump;wait;+duck;-jump"

//Developer
bind w "+forward;developer 1;fps_modem 0;fps_max 200;wait"
bind a "+moveleft;developer 1;fps_modem 0;fps_max 200;wait"
bind d "+moveright;developer 1;fps_modem 0;fps_max 200;wait"
developer 1
fps_modem 500
fps_max 500

//Jump Duck
alias +jumpduck "+jump;+duck"
alias -jumpduck "-jump;-duck"
bind "Space" "+jumpduck"

//LongJump Script
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"

// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"

// Edit Here
bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup
bind "CAPSLOCK" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)

echo cfg DeathRun
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nap

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(since 24-07-2012 23:41)
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Posts: 24, Topics: 2
Location: Romania

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Votes: 1

PostPosted: 12-03-2012, 23:35:09 Reply with quote

la ce te ajuta bindurile cu arme la deathrun :/ ? silent run? ce s`a intamplat cu bhopul simplu? care dupa parerea mea e mult mai eficient.
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AirRivals

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PostPosted: 13-03-2012, 21:55:26 Reply with quote

Pai asta e un bhop de viteza eu cel putin cred ca prinzi mai mare viteza cu acesta.Iar la arme daz nu prea conteaza dar ... si la silent run mie imi trebuie in serveru din care fac parte.
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nap

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PostPosted: 24-03-2012, 02:08:15 Reply with quote

stiam ca viteza de la bhop o da serveru -. Eh ... anyway eu cand jucam deathrun jucam cu bhopul clasic si strafe pro.
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AirRivals

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Votes: 3

PostPosted: 24-03-2012, 22:31:19 Reply with quote

Pai depinde si de servere daca au bhop dar chiar si daca au si iti activezi cfgu prinzi viteza mai mare,cel putin eu asa zic.
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bTw ;x

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PostPosted: 08-04-2012, 20:06:05 Reply with quote

Bun cfg !
GG
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No N4m3

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PostPosted: 04-06-2012, 11:36:45 Reply with quote

cum activez acest cfg?

Posturi unite automat, 04-06-2012, 11:36:45

va inplor daca ma puteti ajuta va voi fi recunoscator
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valentinFREAKZ

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PostPosted: 04-06-2012, 13:02:26 Reply with quote

copiezi ce a scris el in notepad il salvezi unde vrei cu ce nume vrei apoi il pui in folderul /cstrike unde ai instalat cs-ul si cand intri e server dai in consola"exec ...."
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darius100

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PostPosted: 18-09-2012, 21:04:10 Reply with quote

asta-i configul meu .........sper ca e bun -




echo cfg activated succesfull
echo cfg made by darius100
echo cfg hide n seek
echo ______________

echo activated -

echo ______________










cl_righthand 1
developer 0
fps_max 250
fps_modem 250
cl_dynamiccrosshair 0
cl_crosshair_size small
bind r /medic
bind Enter +attack
bind mouse2 +attack2
bind mwheelup +duck
bind mwheeldown +jump
bind space +jump
bind m +jointeam
bind p +nextmap
bind o " say pac pac vam rupt .... marsh la ct - Razzy.cfg
bind b buy
bind g drop
bind e +use
bind kp_5 ak47
con_color 255 250 255
sensitivity 2
bind r +reload
joystick 0
mouse look 1
reverse mouse 0
mouse filter 0
joystick look 0
auto-aim 0
net_graph 0
volume 0.7
sv_voiceenable 1
rate 25000
cl_maxsize small
bind y +say
bind k +voicerecord
echo Bunny Hop
cl_crosshair_translucent 0
alias speed_mod "speed_walk"
alias speed_walk "+speed;dev1;dev0;
alias speed_mod speed_run"
alias speed_run "-speed;dev1;dev0;
alias speed_mod speed_walk"
alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind SPACE +_bhop


sper ca va place -
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pms

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PostPosted: 19-09-2012, 14:08:51 Reply with quote

Airrivals ... hai sa-ti spun ceva ... viteza nu prinzi de la bhop ci din strafe-ul pe care il faci tu (cel mai bun e cel manual ...te adaptezi mai bine la situatia din joc decat un script automat) ... unii au punctat bine mai sus : ce cauta scriptul X acolo scriptul Y etc. Este luat de pe net in totalitate -) l-am mai vazut si pe alte forumuri "apartinand" jucatorului X-ulescu ... idem tie.Nu o lua in nume de rau dar conformeaza-te.

no name -> il bagi intr-un fisier cu extensia .cfg pe care il bagi in folderul /cstrike din cs-ul tau ... apoi in joc deschizi consola si scrii (fara ghilimele) "exec numecfg.cfg" -> nume "numecfg" fiind cum ai denumit tu fisierul cu extensia .cfg din cstrike
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myt42xxx wrote:
¬i cer║etorii e suflete..
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Heck-.

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PostPosted: 19-09-2012, 19:30:09 Reply with quote

Trebuie sa inveti sa faci pro strafe. airacc 100 gravity 700, nu knife mode si alte minuni =). Daca mergi simplu cu bhop normal ca o sa scada viteza daca nu sti baga un strafe bun.
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